maprot.cfg 2.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. // Maprot for AC Mobile
  2. // Please note that multiplayer functionality is reduced in AC Mobile and this should be reflected in this maprot.
  3. // See https://github.com/assaultcube/AC/tree/acmobile#comparison-to-assaultcube
  4. // Server Side Maprotations...
  5. // WARNING: You can NOT use CubeScript in here!!
  6. // Use the following scheme...
  7. // map:mode:time:allowVote[:minplayer[:maxplayer[:skiplines]]]
  8. // map will be skipped, if minplayer/maxplayer requirements are failed
  9. // map: map filename without extension
  10. // do only use standard maps and maps from your packages/maps/servermaps folder
  11. // for the flag modes (5, 14 & 15), be sure, the map contains flag bases
  12. // mode: Team Deathmatch (0), Deathmatch (2), Pistol Frenzy (6), Team Pistol Frenzy (16),
  13. // Capture the Flag (5), Hunt the Flag (13), Keep the Flag (15), Team Keep the Flag (14),
  14. // Team Survivor (4), Survivor (3), Last Swiss Standing (9), Team Last Swiss Standing (17),
  15. // One Shot One Kill (10), Team One Shot One Kill (11)
  16. // time: game time in minutes, usually 15 minutes for flag modes, 10 minutes for all other modes
  17. // vote: (1) allow players to vote for other maps
  18. // (0) only admin can change the map
  19. // minplayer: if set, the server will skip the map, if fewer than required players are connected
  20. // maxplayer: if set, the server will skip the map, if more than allowed players are connected
  21. // skiplines: lines to skip in maprot.cfg, after this map got actually played
  22. // this can be used to select one of several lines, instead of playing all lines
  23. // minplayer and maxplayer numbers are only checked when a new game is picked from the map rotation.
  24. // If the player number changes during gameplay, no action will be taken.
  25. ac_power : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
  26. ac_desert : 0: 10: 1: 0: 4: 0 // tdm, 10 minutes, 0..4 players
  27. ac_arctic : 0:10: 1: 4: 7: 0 // tdm, 10 minutes, 4..7 players
  28. ac_desert3 :14:10: 1:4: 0: 0 // tktf, 10 minutes, 4.. players
  29. ac_depot : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
  30. ac_desert2 : 0:10: 1: 3: 4: 0 // tdm, 10 minutes, 3..4 players
  31. ac_desert2 :13:10: 1:5: 0: 0 // htf, 10 minutes, 5.. players
  32. ac_sunset : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
  33. ac_complex : 0:10: 1: 0:13: 0 // tdm, 10 minutes, 0..13 players
  34. ac_venison : 0: 8: 1: 0: 4: 2 // tdm, 8 minutes, 0..4 players
  35. ac_venison :13:15: 1: 5:5: 0 // htf, 15 minutes, 5..5 players
  36. ac_venison : 5:15: 1:6:6: 0 // ctf, 15 minutes, 6..6 players
  37. ac_terros : 0: 8: 1: 0: 4: 0 // tdm, 8 minutes, 0..4 players
  38. ac_terros :13:15: 1: 5:5: 0 // htf, 15 minutes, 5..5 players
  39. ac_terros : 5:15: 1:6:6: 0 // ctf, 15 minutes, 6..6 players
  40. // Change this file to make the map rotation different and add more..
  41. // do only use standard maps and maps from your packages/maps/servermaps folder!