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- # CGameMovement
- vtidx_CheckJumpButton
- Portal1_3420 22 + NVDTOR
- 2013 28 + NVDTOR
- L4D 32 + NVDTOR
- L4DS 33 + NVDTOR
- Portal2 35 + NVDTOR
- off_mv 8
- Portal1_3420 4
- # IServerGameDLL
- vtidx_GetAllServerClasses 10
- 2013 11
- # TODO(compat): BMS 11
- # I(Server|Client)Unknown
- vtidx_GetBaseEntity 4 + NVDTOR
- # CBaseEntity or CBasePlayer or something
- off_netprop_statechanged
- L4D 88
- off_simtime
- L4D 128
- vtidx_Spawn
- L4D2 22 + NVDTOR
- TheLastStand 23 + NVDTOR
- vtidx_Teleport
- L4D1 104 + NVDTOR
- L4D2 116 + NVDTOR # TODO(linux): might actually be 119!?!?
- TheLastStand 117 + NVDTOR # I dunno why JAiZ changed this
- # CGlobalVars
- off_curtime 12
- off_edicts
- L4D 88
- # IServerGameDLL
- vtidx_GameFrame 4
- vtidx_GameShutdown 7
- # CDirector
- vtidx_OnGameplayStart
- L4D2 11 # note: just happens to be the same on linux!
- L4D1 11
- # CInput
- vtidx_CreateMove 3
- vtidx_DecodeUserCmdFromBuffer 7
- vtidx_GetUserCmd 8
- # VClient
- vtidx_VClient_DecodeUserCmdFromBuffer 22
- Client014
- L4D2 43 # shoutouts to 2000
- Client013
- L4Dbased 23
- # vi: sw=4 ts=4 noet tw=80 cc=80
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