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- - Level editing for SuperTux -
- http://super-tux.sf.net/
- Last update: April 26, 2004
- This document describes both the level format and
- the level editor.
- = LEVEL FORMAT =
- The level format used to be pretty easy to understand, but it
- is now more complex. Anyway, should be pretty useful to know
- a bit of it, when you want to do stuff just as to just change
- the author's name or something small.
- It uses the Lisp syntax and is pretty intuitive. Here have a
- look at a quotation:
- (Comments can be made using ';')
- ; This is a comment!
- (supertux-level
- ; some level info: version, author and the level's name
- (version 1)
- (author "Ingo Ruhnke")
- (name "Night Chill")
- ; number of tiles used (currently the height has to be 15)
- (width 515)
- (height 15)
- ; Tux's start position
- (start_pos_x 100)
- (start_pos_y 170)
- ; Background image; if none is specified, the color below will be used
- (background "")
- ; Music file
- (music "Mortimers_chipdisko.mod")
- ; Colors, as you can see you can have different colors in the top
- ; and in the bottom, thus creating a gradient
- (bkgd_red_top 0)
- (bkgd_green_top 0)
- (bkgd_blue_top 0)
- (bkgd_red_bottom 120)
- (bkgd_green_bottom 120)
- (bkgd_blue_bottom 0)
- ; Time (it is not in seconds!)
- (time 300)
- ; Gravity to be used (you should let it stay in 10 for ordinary levels)
- (gravity 10)
- ; The particle system draws images that simulate weather effects
- ; As of the writing of this text, both "snow" and "clouds" are supported
- (particle_system "snow")
- ; Theme is the tileset that is used
- (theme "antarctica")
- (interactive-tm
- ; here goes a lot of numbers that are the tiles places
- )
- ; Reset points; there can be more than one
- ; Reset points are positions where the player passes through and
- ; if he dies, he will be back to there. They are invisible
- (reset-points
- (point (x 6988) (y 222))
- )
- ; Objects include enemies, may include more stuff in the future
- ; just as moving plataforms...
- (objects
- (mriceblock (x 13919) (y 384))
- (mriceblock (x 14258) (y 366))
- (mriceblock (x 12996) (y 248))
- (mriceblock (x 13058) (y 250))
- (mriceblock (x 12933) (y 245))
- )
- )
- = LEVEL EDITORS =
- USING THE BUILT-IN LEVEL EDITOR:
- --------------------------------
- When opening the leveleditor, a menu will appear. This menu
- can be used to select or add level subsets. A level subset is
- a collection of levels. Subsets can be chose during gameplay
- when starting a game.
- After selecting the subset, have a look at the level editor.
- The button bar in the right is the place where you can control
- the actions related with editing. You can select levels and add
- throught there.
- To select tiles (foreground or background) and enemies, the button
- bar is the right place. There you can also save, test and setup
- the level. It is also possible between two selection cursors! Give
- a try to both. A right click in a button bar button will give you
- a description and a shortcut for it.
- To change a tile, just press the tile you want to change with a
- left mouse click. The current tile will be used. Depending
- on the selection behavior, you can or not select more
- than one tiles.
- To scroll, you just have to point over the two arrow buttons, or
- use the right button click.
- There is a small help that can be reached by pressing F1.
- To go back to the menu, just press Esc.
- The levels are saved under a .supertux/levels directory in
- your home directory.
- USING FLEXLAY:
- --------------
- FlexLay is an external project (it even uses different libraries)
- that is developed by Ingo Ruhnke and supports a lot of different
- games, including SuperTux (or else we wouldn't mention it :) ).
- Anyway, it is pretty easy to use and is a lot more advanced than
- the internal one. So, if you are considering doing a few levels
- for us, it would be a good idea to check this out.
- Its webpage is located at:
- http://pingus.seul.org/~grumbel/flexlay/
- It needs ClanLib and a few odd libraries... Anyway, it's worth
- it ;)
- The only cons it has is that you have to have an accelerated
- videocard (with the drivers working, obviously). For linux,
- we advise nvidia videocards with the use of nvidia's closed
- drivers. ATI drivers should be enough to run this game though.
- = CONCLUSION =
- To sum up, go build lots of levels and HAVE FUN!!
- Please, send your levels or any art, including sketches, you
- have created to the SuperTux mailing list.
- - SuperTux developers
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