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- - An introduction for SuperTux -
- http://super-tux.sf.net/
- Last update: April 26, 2004
-
- DESCRIPTION
- -----------
- SuperTux is a jump'n run like game, with strong inspiration from the
- Super Mario Bros games for Nintendo.
- Run and jump through multiple worlds, fighting off enemies by jumping
- on them or bumping them from below. Grabbing power-ups and other stuff
- on the way.
- STORY
- -----
- - Penny gets captured! -
- Tux and Penny were out having a nice
- picnic on the ice fields of Antarctica.
- Suddenly, a creature jumped from
- behind an ice bush, there was a flash,
- and Tux fell asleep!
- When Tux wakes up, he finds that Penny
- is missing. Where she lay before now
- lies a letter. "Tux, my arch enemy!"
- says the letter. "I have captured
- your beautiful Penny and have taken her
- to my fortress. The path to my fortress
- is littered with my minions. Give up on
- the thought of trying to reclaim her,
- you haven't a chance! -Nolok"
- Tux looks and see Nolok's fortress in
- the distance. Determined to save his
- beloved Penny, he begins his journey.
- DOCUMENTATION
- -------------
- Important documentation for SuperTux is contained in multiple files.
- Please see them:
- AUTHORS - Credits for people that contributed to the creation
- of SuperTux.
- NEWS - Changes since the previous versions of "SuperTux"
- COPYING - The GNU Public License, which "SuperTux" is liscensed
- under.
- INSTALL - Instructions on requirements, compiling and installing.
- README - (This file.) Game story, usage, rules and controls.
- TODO - A wish-list for this version of "SuperTux"
- LEVELDESIGN - Very useful information for those that want to design
- levels for SuperTux.
- RUNNING THE GAME
- ----------------
- SuperTux makes use of proc to see where it is. In other words, it does not
- have any need to be installed and can be run from anywhere. This makes
- it possible to click in the executable in your filemanager (ie. Konqueror,
- Nautilus) as oposited to most of Linux games.
- Options can be reached from the menu, so you don't need to specify arguments,
- but if you want, type 'supertux --help' to check the ones that are avaible.
- Also, notice that SuperTux saves the options, so you don't need to be allways
- specifying them.
- The game has two frontends: SDL and OpenGL. Currently, there isn't any
- noticiable difference between them. Basically, SDL uses software to draw
- the game and OpenGL makes use of the videocards CPU (if the videocard has
- one and the drivers support it). Under linux, nVidia is recommendaded
- (with the closed drivers), but an ATI video card should work just fine.
- PLAYING THE GAME
- ----------------
- Controls
- --------
- Both keyboards and joysticks/gamepads are supported. You can change the
- controls via the Options menu. Basically, the only keys you will need to
- use in-game are to do the following actions: jump, duck, right, left, power
- and 'P' to pause/unpause the game. I don't think there is anything to
- explain about the others, but the power key, also called run, allow you
- to run and use the power of the powerup you got. For instance, with the
- fire flower, you can shoot bullets (note that this is the only power
- currently implemented).
-
- Other useful keys include the Esc key, which is used to go to the menu or
- to go up a level in the menu. The menu can be navigated using the arrow
- keys or the mouse.
- In the worldmap, the arrow keys are used to navigate and Enter enters the
- current level.
- The leveleditor is controled via the mouse, but there are shortcuts that
- may make your life easier. To see the shortcuts for the buttons, just
- do a Right-click on them. If you are interested in creating SuperTux
- levels, we advise you to read LEVELDESIGN to learn more about the editor
- and creating new levels.
- SCREEN LAYOUT
- -------------
- Status
- ------
- The amount of time you have left to complete this level is displayed in
- the center at the top of the screen. (Note: Time is NOT in seconds!)
- The number of coins you have collected is displayed at the upper right.
- SCORING
- -------
- Enemies
- -------
- If you kill more than one enemy at a time without landing on the ground,
- each enemy is worth more points. For example, if there are three in a
- row and you jump on the first, it's worth 50 points. If you bounce off
- the first and onto the second, it's worth 100 points. If you also get
- the third, it's worth 150 points.
- You can also score by shooting at the enemies. Don't forget to get
- the iceflower in order to get the ability to fire.
- THE END
- -------
- Thanks for trying out SuperTux.
- If you like SuperTux, please rate and review it at the
- Linux Game Tome:
- http://www.happypenguin.org/
- Search for "SuperTux"!
- Thanks!
- The SuperTux development team
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