README 4.8 KB

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  1. - An introduction for SuperTux -
  2. http://super-tux.sf.net/
  3. Last update: April 26, 2004
  4. DESCRIPTION
  5. -----------
  6. SuperTux is a jump'n run like game, with strong inspiration from the
  7. Super Mario Bros games for Nintendo.
  8. Run and jump through multiple worlds, fighting off enemies by jumping
  9. on them or bumping them from below. Grabbing power-ups and other stuff
  10. on the way.
  11. STORY
  12. -----
  13. - Penny gets captured! -
  14. Tux and Penny were out having a nice
  15. picnic on the ice fields of Antarctica.
  16. Suddenly, a creature jumped from
  17. behind an ice bush, there was a flash,
  18. and Tux fell asleep!
  19. When Tux wakes up, he finds that Penny
  20. is missing. Where she lay before now
  21. lies a letter. "Tux, my arch enemy!"
  22. says the letter. "I have captured
  23. your beautiful Penny and have taken her
  24. to my fortress. The path to my fortress
  25. is littered with my minions. Give up on
  26. the thought of trying to reclaim her,
  27. you haven't a chance! -Nolok"
  28. Tux looks and see Nolok's fortress in
  29. the distance. Determined to save his
  30. beloved Penny, he begins his journey.
  31. DOCUMENTATION
  32. -------------
  33. Important documentation for SuperTux is contained in multiple files.
  34. Please see them:
  35. AUTHORS - Credits for people that contributed to the creation
  36. of SuperTux.
  37. NEWS - Changes since the previous versions of "SuperTux"
  38. COPYING - The GNU Public License, which "SuperTux" is liscensed
  39. under.
  40. INSTALL - Instructions on requirements, compiling and installing.
  41. README - (This file.) Game story, usage, rules and controls.
  42. TODO - A wish-list for this version of "SuperTux"
  43. LEVELDESIGN - Very useful information for those that want to design
  44. levels for SuperTux.
  45. RUNNING THE GAME
  46. ----------------
  47. SuperTux makes use of proc to see where it is. In other words, it does not
  48. have any need to be installed and can be run from anywhere. This makes
  49. it possible to click in the executable in your filemanager (ie. Konqueror,
  50. Nautilus) as oposited to most of Linux games.
  51. Options can be reached from the menu, so you don't need to specify arguments,
  52. but if you want, type 'supertux --help' to check the ones that are avaible.
  53. Also, notice that SuperTux saves the options, so you don't need to be allways
  54. specifying them.
  55. The game has two frontends: SDL and OpenGL. Currently, there isn't any
  56. noticiable difference between them. Basically, SDL uses software to draw
  57. the game and OpenGL makes use of the videocards CPU (if the videocard has
  58. one and the drivers support it). Under linux, nVidia is recommendaded
  59. (with the closed drivers), but an ATI video card should work just fine.
  60. PLAYING THE GAME
  61. ----------------
  62. Controls
  63. --------
  64. Both keyboards and joysticks/gamepads are supported. You can change the
  65. controls via the Options menu. Basically, the only keys you will need to
  66. use in-game are to do the following actions: jump, duck, right, left, power
  67. and 'P' to pause/unpause the game. I don't think there is anything to
  68. explain about the others, but the power key, also called run, allow you
  69. to run and use the power of the powerup you got. For instance, with the
  70. fire flower, you can shoot bullets (note that this is the only power
  71. currently implemented).
  72. Other useful keys include the Esc key, which is used to go to the menu or
  73. to go up a level in the menu. The menu can be navigated using the arrow
  74. keys or the mouse.
  75. In the worldmap, the arrow keys are used to navigate and Enter enters the
  76. current level.
  77. The leveleditor is controled via the mouse, but there are shortcuts that
  78. may make your life easier. To see the shortcuts for the buttons, just
  79. do a Right-click on them. If you are interested in creating SuperTux
  80. levels, we advise you to read LEVELDESIGN to learn more about the editor
  81. and creating new levels.
  82. SCREEN LAYOUT
  83. -------------
  84. Status
  85. ------
  86. The amount of time you have left to complete this level is displayed in
  87. the center at the top of the screen. (Note: Time is NOT in seconds!)
  88. The number of coins you have collected is displayed at the upper right.
  89. SCORING
  90. -------
  91. Enemies
  92. -------
  93. If you kill more than one enemy at a time without landing on the ground,
  94. each enemy is worth more points. For example, if there are three in a
  95. row and you jump on the first, it's worth 50 points. If you bounce off
  96. the first and onto the second, it's worth 100 points. If you also get
  97. the third, it's worth 150 points.
  98. You can also score by shooting at the enemies. Don't forget to get
  99. the iceflower in order to get the ability to fire.
  100. THE END
  101. -------
  102. Thanks for trying out SuperTux.
  103. If you like SuperTux, please rate and review it at the
  104. Linux Game Tome:
  105. http://www.happypenguin.org/
  106. Search for "SuperTux"!
  107. Thanks!
  108. The SuperTux development team