Commit History

Autor SHA1 Mensaxe Data
  Hume2 5db130731f Fixed level The Escape on Giby's request. %!s(int64=9) %!d(string=hai) anos
  LMH b8e060b646 Fixed a background flaw in 'The Escape' %!s(int64=11) %!d(string=hai) anos
  LMH e6f3081576 Parallax background and badguy tweaks to level 'The Escape' %!s(int64=11) %!d(string=hai) anos
  CT. da'Bomb 9ab99e98d9 Lowered spawn points and added more music variety to world 1 levels %!s(int64=12) %!d(string=hai) anos
  LMH e560e51757 Fixed inadvertent counting error in tile ids %!s(int64=12) %!d(string=hai) anos
  LMH 5211406f8a Graphics: Slope transitions by Forty-Two (bug 751), updated world 1 accordingly (affects level 23 "The Escape") %!s(int64=13) %!d(string=hai) anos
  Ingo Ruhnke 97b32567ce Removed some tile abuse %!s(int64=15) %!d(string=hai) anos
  Florian Forster 9c27f648ba Level 1-23 "The Escape": Resize level to height 25 tiles. %!s(int64=15) %!d(string=hai) anos
  Florian Forster 1cfecb90e7 Level 1-23 "The Escape": Use "ice" background add unisolid tiles. %!s(int64=15) %!d(string=hai) anos
  Christoph Sommer b9fb05380b Explicitly added license tag to all Icyisland levels %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 814f4ccacf Resaved levels to remove the duplicate tiles. Also removed the messages.pot files from the levels directories as they caused problems on svn up all the time. (They will still be created locally) %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander a37eae9c9a Fixed small background problem in world1 levels by adding image-top/image-bottom %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 6edd5080d6 Loaded and resaved all levels without changes in world1 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read) %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 3d248d6dd4 Opened and resaved all old world1 levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this. %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 5bb46bbc66 Fixed some world1 levels that use darksnow (again...) and made the level "The Escape" look better by adding a second fg tilemap. %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 00f38f8332 Fixed stalactites in some world1 levels. (Thanks to Markus Engel for the patch.) %!s(int64=18) %!d(string=hai) anos
  Matthias Braun 1ff837fd2c change notion from layers to z-pos in levelfiles %!s(int64=19) %!d(string=hai) anos
  Christoph Sommer 3d0720d859 replaced invisible "bonus-type" tiles with solid variant where needed %!s(int64=19) %!d(string=hai) anos
  Christoph Sommer 966779db00 Added secretarea triggers / refined world2 levels a bit %!s(int64=19) %!d(string=hai) anos
  Matthias Braun 0b60c77a1a - remove pointless leveltime from world1 levels %!s(int64=19) %!d(string=hai) anos
  Marek Moeckel 4fbd3ec73f renamed world1 levels so they include the level's title %!s(int64=19) %!d(string=hai) anos