Ingo Ruhnke
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7d759cff7f
Added roads to Halloween worldmap
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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f9baff1d27
Added water splash, darkwater and vignette to halloween worldmap
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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bdf6d92904
Turned home and scarecrow into decal, added trees, copied water tiles from ice-world
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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0b49a1f0d2
Replaced Halloween worldmap grass texture with a better looking one, resized pumpkin-home and scarecrow by 2x
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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06d457a922
Added Halloween worldmap
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%!s(int64=10) %!d(string=hai) anos |
Mathnerd314
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e3e4493d0c
Remove some obsolete tilegroups
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%!s(int64=14) %!d(string=hai) anos |
Mathnerd314
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a42a84cf7e
Use decal for forest worldmap.
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%!s(int64=14) %!d(string=hai) anos |
Mathnerd314
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e9743690f5
Tile fixes.
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%!s(int64=15) %!d(string=hai) anos |
Mathnerd314
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e4659ed253
Applying my tileset patch since nobody seems to have replied to bug 329
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%!s(int64=16) %!d(string=hai) anos |
Wolfgang Becker
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65b786b32f
Fixed duplicated tile ids.
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%!s(int64=16) %!d(string=hai) anos |
Wolfgang Becker
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1461bf61d2
*Fixed duplicated tile 628 on worldmap tile definition
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%!s(int64=17) %!d(string=hai) anos |
Christoph Sommer
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98514cf63a
fixed walk directions of plain grass tile
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%!s(int64=17) %!d(string=hai) anos |
Arvid Norlander
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a9dbe92f8a
Tried to cleanup the mess in world2/worldmap.stwm and made worldmap.strf better
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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1e7814dd20
Fixed wrong filename in worldmap.strf
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%!s(int64=18) %!d(string=hai) anos |
Ondřej Hošek
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b021bcc22b
B92: glued together and optimized Antarctica tiles.
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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53317cbcc6
Normalized indention in worldmap.strf
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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548f2412e1
* Added editor images for the secret snow path tiles (worldmap) and added the xcf used to create it to media.
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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05453ad933
Fixed first issue in bug #79.
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%!s(int64=18) %!d(string=hai) anos |
Wolfgang Becker
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83c30004db
Worldmap tile 723 had wrong image
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%!s(int64=18) %!d(string=hai) anos |
Christoph Sommer
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959f514b78
Merged back changes from 0.3.x branch
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%!s(int64=18) %!d(string=hai) anos |
Wolfgang Becker
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19d1e960ff
Editor Image for water with path.
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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605c7560d0
Removed trailing whitespaces and fixed svn:eol-style for the tileset files
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%!s(int64=18) %!d(string=hai) anos |
Stephen Groundwater
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30f0f1d78e
Reverted to multi-tile forest map, cleaned up map castle, removed older level testing dots, added the key display to the stat area of updown.stl.
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%!s(int64=18) %!d(string=hai) anos |
Stephen Groundwater
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f9cc531eeb
Created the start of an underground tile set, with roots. Entered the start of a single image worldmap with ladders.
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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af39b75a49
Made some tilegroups in worldmap.strf a little easier to use.
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%!s(int64=18) %!d(string=hai) anos |
Stephen Groundwater
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8549a6f9c9
World2 map cleanup. Working on layers to make the castle feel more natural. Tux now goes through the entrance gate, not over it. Changed the castle door to a leveldot, it now has a open/close state. More work still needed.
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%!s(int64=18) %!d(string=hai) anos |
Stephen Groundwater
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1a3947988e
Work done to world2 castle map, creating a layer so travel between levels looks more normal. Still wip.
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%!s(int64=18) %!d(string=hai) anos |
Arvid Norlander
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1e0f2c3044
Added tilegroups for snow and water paths in worldmap.strf
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%!s(int64=18) %!d(string=hai) anos |
Stephen Groundwater
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74568425b8
More world2 map cleanup
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%!s(int64=18) %!d(string=hai) anos |
Stephen Groundwater
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8a76e18b0c
More work on forest map. Added a can of fish in the powerups, not sure what this is to be used for. Added Daniel's photo to credits.
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%!s(int64=18) %!d(string=hai) anos |