Cronologia Commit

Autore SHA1 Messaggio Data
  Ingo Ruhnke 7d759cff7f Added roads to Halloween worldmap 10 anni fa
  Ingo Ruhnke f9baff1d27 Added water splash, darkwater and vignette to halloween worldmap 10 anni fa
  Ingo Ruhnke bdf6d92904 Turned home and scarecrow into decal, added trees, copied water tiles from ice-world 10 anni fa
  Ingo Ruhnke 0b49a1f0d2 Replaced Halloween worldmap grass texture with a better looking one, resized pumpkin-home and scarecrow by 2x 10 anni fa
  Ingo Ruhnke 06d457a922 Added Halloween worldmap 10 anni fa
  Mathnerd314 e3e4493d0c Remove some obsolete tilegroups 14 anni fa
  Mathnerd314 a42a84cf7e Use decal for forest worldmap. 15 anni fa
  Mathnerd314 e9743690f5 Tile fixes. 15 anni fa
  Mathnerd314 e4659ed253 Applying my tileset patch since nobody seems to have replied to bug 329 16 anni fa
  Wolfgang Becker 65b786b32f Fixed duplicated tile ids. 16 anni fa
  Wolfgang Becker 1461bf61d2 *Fixed duplicated tile 628 on worldmap tile definition 17 anni fa
  Christoph Sommer 98514cf63a fixed walk directions of plain grass tile 17 anni fa
  Arvid Norlander a9dbe92f8a Tried to cleanup the mess in world2/worldmap.stwm and made worldmap.strf better 18 anni fa
  Arvid Norlander 1e7814dd20 Fixed wrong filename in worldmap.strf 18 anni fa
  Ondřej Hošek b021bcc22b B92: glued together and optimized Antarctica tiles. 18 anni fa
  Arvid Norlander 53317cbcc6 Normalized indention in worldmap.strf 18 anni fa
  Arvid Norlander 548f2412e1 * Added editor images for the secret snow path tiles (worldmap) and added the xcf used to create it to media. 18 anni fa
  Arvid Norlander 05453ad933 Fixed first issue in bug #79. 18 anni fa
  Wolfgang Becker 83c30004db Worldmap tile 723 had wrong image 18 anni fa
  Christoph Sommer 959f514b78 Merged back changes from 0.3.x branch 18 anni fa
  Wolfgang Becker 19d1e960ff Editor Image for water with path. 18 anni fa
  Arvid Norlander 605c7560d0 Removed trailing whitespaces and fixed svn:eol-style for the tileset files 18 anni fa
  Stephen Groundwater 30f0f1d78e Reverted to multi-tile forest map, cleaned up map castle, removed older level testing dots, added the key display to the stat area of updown.stl. 18 anni fa
  Stephen Groundwater f9cc531eeb Created the start of an underground tile set, with roots. Entered the start of a single image worldmap with ladders. 18 anni fa
  Arvid Norlander af39b75a49 Made some tilegroups in worldmap.strf a little easier to use. 18 anni fa
  Stephen Groundwater 8549a6f9c9 World2 map cleanup. Working on layers to make the castle feel more natural. Tux now goes through the entrance gate, not over it. Changed the castle door to a leveldot, it now has a open/close state. More work still needed. 18 anni fa
  Stephen Groundwater 1a3947988e Work done to world2 castle map, creating a layer so travel between levels looks more normal. Still wip. 18 anni fa
  Arvid Norlander 1e0f2c3044 Added tilegroups for snow and water paths in worldmap.strf 18 anni fa
  Stephen Groundwater 74568425b8 More world2 map cleanup 18 anni fa
  Stephen Groundwater 8a76e18b0c More work on forest map. Added a can of fish in the powerups, not sure what this is to be used for. Added Daniel's photo to credits. 18 anni fa