level_file_dialog.py 1.3 KB

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  1. # Flexlay - A Generic 2D Game Editor
  2. # Copyright (C) 2015 Karkus476 <karkus476@yahoo.com>
  3. #
  4. # This program is free software: you can redistribute it and/or modify
  5. # it under the terms of the GNU General Public License as published by
  6. # the Free Software Foundation, either version 3 of the License, or
  7. # (at your option) any later version.
  8. #
  9. # This program is distributed in the hope that it will be useful,
  10. # but WITHOUT ANY WARRANTY without even the implied warranty of
  11. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. # GNU General Public License for more details.
  13. #
  14. # You should have received a copy of the GNU General Public License
  15. # along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. from flexlay.gui.file_dialog import OpenFileDialog, SaveFileDialog
  17. class OpenLevelFileDialog(OpenFileDialog):
  18. def __init__(self, title: str) -> None:
  19. super().__init__(title, ("SuperTux Files (*.stl *.stwm)",
  20. "SuperTux Levels (*.stl)",
  21. "SuperTux Worldmaps (*.stwm)",
  22. "All Files (*)"))
  23. class SaveLevelFileDialog(SaveFileDialog):
  24. def __init__(self, title: str, is_worldmap: bool = False) -> None:
  25. super().__init__(title, ".stwm" if is_worldmap else ".stl")
  26. # EOF #