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- # Flexlay - A Generic 2D Game Editor
- # Copyright (C) 2015 Karkus476 <karkus476@yahoo.com>
- #
- # This program is free software: you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation, either version 3 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program. If not, see <http://www.gnu.org/licenses/>.
- from flexlay.gui.file_dialog import OpenFileDialog, SaveFileDialog
- class OpenLevelFileDialog(OpenFileDialog):
- def __init__(self, title: str) -> None:
- super().__init__(title, ("SuperTux Files (*.stl *.stwm)",
- "SuperTux Levels (*.stl)",
- "SuperTux Worldmaps (*.stwm)",
- "All Files (*)"))
- class SaveLevelFileDialog(SaveFileDialog):
- def __init__(self, title: str, is_worldmap: bool = False) -> None:
- super().__init__(title, ".stwm" if is_worldmap else ".stl")
- # EOF #
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