123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152 |
- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Menu widget stuff, episode selection and such.
- *
- *-----------------------------------------------------------------------------*/
- #ifndef __M_MENU__
- #define __M_MENU__
- #include "d_event.h"
- //
- // MENUS
- //
- // Called by main loop,
- // saves config file and calls I_Quit when user exits.
- // Even when the menu is not displayed,
- // this can resize the view and change game parameters.
- // Does all the real work of the menu interaction.
- boolean M_Responder (event_t *ev);
- // Called by main loop,
- // only used for menu (skull cursor) animation.
- void M_Ticker (void);
- // Called by main loop,
- // draws the menus directly into the screen buffer.
- void M_Drawer (void);
- // Called by D_DoomMain,
- // loads the config file.
- void M_Init (void);
- // Called by intro code to force menu up upon a keypress,
- // does nothing if menu is already up.
- void M_StartControlPanel (void);
- void M_ResetMenu(void); // killough 11/98: reset main menu ordering
- void M_DrawCredits(void); // killough 11/98
- /****************************
- *
- * The following #defines are for the m_flags field of each item on every
- * Setup Screen. They can be OR'ed together where appropriate
- */
- #define S_HILITE 0x1 // Cursor is sitting on this item
- #define S_SELECT 0x2 // We're changing this item
- #define S_TITLE 0x4 // Title item
- #define S_YESNO 0x8 // Yes or No item
- #define S_CRITEM 0x10 // Message color
- #define S_COLOR 0x20 // Automap color
- #define S_CHAT 0x40 // Chat String
- #define S_RESET 0x80 // Reset to Defaults Button
- #define S_PREV 0x100 // Previous menu exists
- #define S_NEXT 0x200 // Next menu exists
- #define S_KEY 0x400 // Key Binding
- #define S_WEAP 0x800 // Weapon #
- #define S_NUM 0x1000 // Numerical item
- #define S_SKIP 0x2000 // Cursor can't land here
- #define S_KEEP 0x4000 // Don't swap key out
- #define S_END 0x8000 // Last item in list (dummy)
- #define S_LEVWARN 0x10000// killough 8/30/98: Always warn about pending change
- #define S_PRGWARN 0x20000// killough 10/98: Warn about change until next run
- #define S_BADVAL 0x40000// killough 10/98: Warn about bad value
- #define S_FILE 0x80000// killough 10/98: Filenames
- #define S_LEFTJUST 0x100000 // killough 10/98: items which are left-justified
- #define S_CREDIT 0x200000 // killough 10/98: credit
- #define S_BADVID 0x400000 // killough 12/98: video mode change error
- #define S_CHOICE 0x800000 // this item has several values
- /* S_SHOWDESC = the set of items whose description should be displayed
- * S_SHOWSET = the set of items whose setting should be displayed
- * S_STRING = the set of items whose settings are strings -- killough 10/98:
- * S_HASDEFPTR = the set of items whose var field points to default array
- */
- #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CREDIT|S_CHOICE)
- #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
- #define S_STRING (S_CHAT|S_FILE)
- #define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
- #define SAVESTRINGSIZE 8
- //
- // MENU TYPEDEFS
- //
- typedef struct
- {
- short status; // 0 = no cursor here, 1 = ok, 2 = arrows ok
- char name[10];
- // choice = menu item #.
- // if status = 2,
- // choice=0:leftarrow,1:rightarrow
- void (*routine)(int choice);
- } menuitem_t;
- typedef struct menu_s
- {
- short numitems; // # of menu items
- const menuitem_t* menuitems; // menu items
- void (*routine)(); // draw routine
- short x;
- short y; // x,y of menu
- const struct menu_s* prevMenu; // previous menu
- short previtemOn;
- } menu_t;
- #endif
|