m_menu.h 4.9 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * Menu widget stuff, episode selection and such.
  31. *
  32. *-----------------------------------------------------------------------------*/
  33. #ifndef __M_MENU__
  34. #define __M_MENU__
  35. #include "d_event.h"
  36. //
  37. // MENUS
  38. //
  39. // Called by main loop,
  40. // saves config file and calls I_Quit when user exits.
  41. // Even when the menu is not displayed,
  42. // this can resize the view and change game parameters.
  43. // Does all the real work of the menu interaction.
  44. boolean M_Responder (event_t *ev);
  45. // Called by main loop,
  46. // only used for menu (skull cursor) animation.
  47. void M_Ticker (void);
  48. // Called by main loop,
  49. // draws the menus directly into the screen buffer.
  50. void M_Drawer (void);
  51. // Called by D_DoomMain,
  52. // loads the config file.
  53. void M_Init (void);
  54. // Called by intro code to force menu up upon a keypress,
  55. // does nothing if menu is already up.
  56. void M_StartControlPanel (void);
  57. void M_ResetMenu(void); // killough 11/98: reset main menu ordering
  58. void M_DrawCredits(void); // killough 11/98
  59. /****************************
  60. *
  61. * The following #defines are for the m_flags field of each item on every
  62. * Setup Screen. They can be OR'ed together where appropriate
  63. */
  64. #define S_HILITE 0x1 // Cursor is sitting on this item
  65. #define S_SELECT 0x2 // We're changing this item
  66. #define S_TITLE 0x4 // Title item
  67. #define S_YESNO 0x8 // Yes or No item
  68. #define S_CRITEM 0x10 // Message color
  69. #define S_COLOR 0x20 // Automap color
  70. #define S_CHAT 0x40 // Chat String
  71. #define S_RESET 0x80 // Reset to Defaults Button
  72. #define S_PREV 0x100 // Previous menu exists
  73. #define S_NEXT 0x200 // Next menu exists
  74. #define S_KEY 0x400 // Key Binding
  75. #define S_WEAP 0x800 // Weapon #
  76. #define S_NUM 0x1000 // Numerical item
  77. #define S_SKIP 0x2000 // Cursor can't land here
  78. #define S_KEEP 0x4000 // Don't swap key out
  79. #define S_END 0x8000 // Last item in list (dummy)
  80. #define S_LEVWARN 0x10000// killough 8/30/98: Always warn about pending change
  81. #define S_PRGWARN 0x20000// killough 10/98: Warn about change until next run
  82. #define S_BADVAL 0x40000// killough 10/98: Warn about bad value
  83. #define S_FILE 0x80000// killough 10/98: Filenames
  84. #define S_LEFTJUST 0x100000 // killough 10/98: items which are left-justified
  85. #define S_CREDIT 0x200000 // killough 10/98: credit
  86. #define S_BADVID 0x400000 // killough 12/98: video mode change error
  87. #define S_CHOICE 0x800000 // this item has several values
  88. /* S_SHOWDESC = the set of items whose description should be displayed
  89. * S_SHOWSET = the set of items whose setting should be displayed
  90. * S_STRING = the set of items whose settings are strings -- killough 10/98:
  91. * S_HASDEFPTR = the set of items whose var field points to default array
  92. */
  93. #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CREDIT|S_CHOICE)
  94. #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
  95. #define S_STRING (S_CHAT|S_FILE)
  96. #define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
  97. #define SAVESTRINGSIZE 8
  98. //
  99. // MENU TYPEDEFS
  100. //
  101. typedef struct
  102. {
  103. short status; // 0 = no cursor here, 1 = ok, 2 = arrows ok
  104. char name[10];
  105. // choice = menu item #.
  106. // if status = 2,
  107. // choice=0:leftarrow,1:rightarrow
  108. void (*routine)(int choice);
  109. } menuitem_t;
  110. typedef struct menu_s
  111. {
  112. short numitems; // # of menu items
  113. const menuitem_t* menuitems; // menu items
  114. void (*routine)(); // draw routine
  115. short x;
  116. short y; // x,y of menu
  117. const struct menu_s* prevMenu; // previous menu
  118. short previtemOn;
  119. } menu_t;
  120. #endif