wave_instruments.asm 796 B

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  1. dw .wave0
  2. dw .wave1
  3. dw .wave2
  4. dw .wave3
  5. dw .wave4
  6. dw .wave5 ; used in the Lavender Town and Pokemon Tower themes
  7. dw .wave5 ; unused
  8. dw .wave5 ; unused
  9. dw .wave5 ; unused
  10. ; these are the definitions for the channel 3 instruments
  11. ; each instrument definition is made up of 32 points (nibbles) that form
  12. ; the graph of the wave
  13. ; the current instrument is copied to $FF30
  14. .wave0
  15. db $02,$46,$8A,$CE,$FF,$FE,$ED,$DC,$CB,$A9,$87,$65,$44,$33,$22,$11
  16. .wave1
  17. db $02,$46,$8A,$CE,$EF,$FF,$FE,$EE,$DD,$CB,$A9,$87,$65,$43,$22,$11
  18. .wave2
  19. db $13,$69,$BD,$EE,$EE,$FF,$FF,$ED,$DE,$FF,$FF,$EE,$EE,$DB,$96,$31
  20. .wave3
  21. db $02,$46,$8A,$CD,$EF,$FE,$DE,$FF,$EE,$DC,$BA,$98,$76,$54,$32,$10
  22. .wave4
  23. db $01,$23,$45,$67,$8A,$CD,$EE,$F7,$7F,$EE,$DC,$A8,$76,$54,$32,$10
  24. ; duty 5 reads from sfx data
  25. .wave5