Commit History

Autor SHA1 Mensaxe Data
  dannye 7a9a1b1e55 Fix typos in comments %!s(int64=7) %!d(string=hai) anos
  dannye 80bae03975 Clean up text commands %!s(int64=8) %!d(string=hai) anos
  YamaArashi 7f34e28f24 remove address comments %!s(int64=8) %!d(string=hai) anos
  dannye 38065a744d No more W_ %!s(int64=9) %!d(string=hai) anos
  YamaArashi 599a6aeaaf named battle and learn move variables %!s(int64=9) %!d(string=hai) anos
  dannye fb0a630c06 More joypad constants %!s(int64=9) %!d(string=hai) anos
  dannye 4aedff0217 Replace hardcoded name lengths with NAME_LENGTH %!s(int64=9) %!d(string=hai) anos
  dannye 8a6d46f3d9 Replace some hardcoded data sizes %!s(int64=9) %!d(string=hai) anos
  dannye f8a9c37a00 Use more lb %!s(int64=9) %!d(string=hai) anos
  dannye d7c5c8cf22 Merge branch 'master' of https://github.com/xCrystal/pokered %!s(int64=9) %!d(string=hai) anos
  YamaArashi 7f6d0d49b6 more naming variables %!s(int64=9) %!d(string=hai) anos
  xCrystal bbb86671ea Use more wram labels and other constants %!s(int64=9) %!d(string=hai) anos
  dannye ea9cc86949 Name sound effects %!s(int64=9) %!d(string=hai) anos
  dannye 148d3f3cf2 Consolidate coord macros %!s(int64=9) %!d(string=hai) anos
  YamaArashi 994c2cbf28 named wram variables %!s(int64=9) %!d(string=hai) anos
  U-Daniel-PC\Daniel 8431fa7756 TX_ASM %!s(int64=9) %!d(string=hai) anos
  YamaArashi 1347023128 move-related things %!s(int64=10) %!d(string=hai) anos
  YamaArashi 4fd7a42b23 commented battle stuff %!s(int64=10) %!d(string=hai) anos
  YamaArashi 83023cda19 commented menu stuff %!s(int64=10) %!d(string=hai) anos
  YamaArashi 3fdb8a0d89 serial/trade/misc %!s(int64=10) %!d(string=hai) anos
  U-Fish-PC\Daniel bd533aa79b Use *Coord instead of FuncCoord %!s(int64=10) %!d(string=hai) anos
  yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. %!s(int64=10) %!d(string=hai) anos
  yenatch 40c17c906b Remove most static wram addresses. Use labels instead. %!s(int64=10) %!d(string=hai) anos
  U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm %!s(int64=10) %!d(string=hai) anos