Commit History

Autor SHA1 Mensaxe Data
  xCrystal 237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x %!s(int64=7) %!d(string=hai) anos
  dannye a51037eeee Remove the last address comments %!s(int64=8) %!d(string=hai) anos
  YamaArashi 7f34e28f24 remove address comments %!s(int64=8) %!d(string=hai) anos
  dannye 38065a744d No more W_ %!s(int64=9) %!d(string=hai) anos
  YamaArashi 7f6d0d49b6 more naming variables %!s(int64=9) %!d(string=hai) anos
  YamaArashi 73171bfff5 named most of the used events %!s(int64=9) %!d(string=hai) anos
  YamaArashi fcab935a0f enumerate events %!s(int64=9) %!d(string=hai) anos
  YamaArashi 1d86932cc9 naming %!s(int64=9) %!d(string=hai) anos
  YamaArashi fc9af362ae fix variable naming %!s(int64=9) %!d(string=hai) anos
  YamaArashi ac78dda7d8 more movement stuff %!s(int64=9) %!d(string=hai) anos
  YamaArashi 01631a2e59 player animations, emotion bubbles, etc. %!s(int64=9) %!d(string=hai) anos
  dannye f702fc7840 Start using text predef macros %!s(int64=9) %!d(string=hai) anos
  U-Daniel-PC\Daniel bc6f0bc08a More TX_ASM %!s(int64=9) %!d(string=hai) anos
  U-Daniel-PC\Daniel f4a31b3e0b Rename/organize part 2 of 4 %!s(int64=9) %!d(string=hai) anos
  U-Daniel-PC\Daniel de39851f4a Make Hide/Show objects more dynamic %!s(int64=10) %!d(string=hai) anos
  YamaArashi 0c916aea33 Commented more sprite and map code %!s(int64=10) %!d(string=hai) anos
  YamaArashi 91793015e5 Labelled and commented mostly sprite-related things %!s(int64=10) %!d(string=hai) anos
  yenatch b36f793667 Use macros for predef calls/jumps instead of static ids. %!s(int64=10) %!d(string=hai) anos
  yenatch 40c17c906b Remove most static wram addresses. Use labels instead. %!s(int64=10) %!d(string=hai) anos
  yenatch 031e33957d Rename joypad registers. %!s(int64=10) %!d(string=hai) anos
  U-Fish-PC\Daniel 24c01b09bb Pull map scripts out of main.asm %!s(int64=10) %!d(string=hai) anos