InitSceneAPIFixture.h 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/std/containers/vector.h>
  10. #include <AzCore/std/smart_ptr/unique_ptr.h>
  11. #include <AzCore/Module/DynamicModuleHandle.h>
  12. #include "SystemComponentFixture.h"
  13. namespace AZ { class DynamicModuleHandle; }
  14. namespace EMotionFX
  15. {
  16. template<class... Components>
  17. class InitSceneAPIFixture : public ComponentFixture<Components...>
  18. {
  19. using DynamicModuleHandlePtr = AZStd::unique_ptr<AZ::DynamicModuleHandle>;
  20. protected:
  21. InitSceneAPIFixture() = default;
  22. AZ_DEFAULT_COPY_MOVE(InitSceneAPIFixture);
  23. void PreStart() override
  24. {
  25. const AZStd::vector<AZStd::string> moduleNames {"SceneCore", "SceneData"};
  26. for (const AZStd::string& moduleName : moduleNames)
  27. {
  28. AZStd::unique_ptr<AZ::DynamicModuleHandle> module = AZ::DynamicModuleHandle::Create(moduleName.c_str());
  29. ASSERT_TRUE(module) << "EMotionFX Editor unit tests failed to create " << moduleName.c_str() << " module.";
  30. const bool loaded = module->Load();
  31. ASSERT_TRUE(loaded) << "EMotionFX Editor unit tests failed to load " << moduleName.c_str() << " module.";
  32. auto init = module->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
  33. ASSERT_TRUE(init) << "EMotionFX Editor unit tests failed to find the initialization function the " << moduleName.c_str() << " module.";
  34. (*init)();
  35. m_modules.emplace_back(AZStd::move(module));
  36. }
  37. ComponentFixture<Components...>::PreStart();
  38. }
  39. ~InitSceneAPIFixture() override
  40. {
  41. // Note to maintainers:
  42. // The System entity is automatically deactivated, cleared, and destroyed, as well as all components in it,
  43. // as part of app.stop(), which is called by the baseclass. It is not necessary to manually tear them down here.
  44. // Now tear down SceneAPI
  45. for (DynamicModuleHandlePtr& module : m_modules)
  46. {
  47. auto uninit = module->template GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
  48. (*uninit)();
  49. module.reset();
  50. }
  51. m_modules.clear();
  52. m_modules.shrink_to_fit();
  53. }
  54. private:
  55. AZStd::vector<DynamicModuleHandlePtr> m_modules;
  56. };
  57. } // namespace EMotionFX