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- #pragma once
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzQtComponents/Components/Widgets/OverlayWidget.h>
- #include <AzCore/Memory/SystemAllocator.h>
- namespace AZ
- {
- namespace SceneAPI
- {
- namespace UI
- {
- // left in for backwards compatibility with original SceneAPI code
- using OverlayWidgetButton = AzQtComponents::OverlayWidgetButton;
- // left in for backwards compatibility with original SceneAPI code
- using OverlayWidgetButtonList = AzQtComponents::OverlayWidgetButtonList;
-
- // left in for backwards compatibility with original SceneAPI code
- class OverlayWidget : public AzQtComponents::OverlayWidget
- {
- public:
- AZ_CLASS_ALLOCATOR(OverlayWidget, SystemAllocator);
- using AzQtComponents::OverlayWidget::OverlayWidget;
- };
- } // namespace SceneUI
- } // namespace SceneAPI
- } // namespace AZ
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