История коммитов

Автор SHA1 Сообщение Дата
  Gene Walters 963f7cf3f9 Multiplayer Connect Console Command Accepts Ticket (#18569) 1 месяц назад
  Gene Walters b07bf93bf2 Fix Client Connecting to Server During Server Level Load (#18018) 8 месяцев назад
  Olex Lozitskiy 9915a9c234 Multi-threading updates from server to clients (#14013) 1 год назад
  Olex Lozitskiy 8cd532dcd5 Adds AddNetworkInitHandler and sv_versionMismatch_check_enabled (#16503) 1 год назад
  Gene Walters 3d58968616 Just deprecate the IMultiplayer session events instead of trying to replace them. 1 год назад
  Gene Walters 30f6ffc082 Replacing IMultiplayer SessionInit and SessionShutdown with Initialized and Terminated. Slightly different events, and name change to remove 'session' because that's already handled by SessionNotificationBus 1 год назад
  Gene Walters b8226a12b6 Adding Multiplayer event when agent is initialized 1 год назад
  Mike Balfour 606fed52ae Changed StartHosting to warn instead of assert/fail on redundant host calls. (#14541) 2 лет назад
  Gene Walters ff4c065c7f Support calling the multiplayer 'connect' command via commandline and setreg by ensuring the command is registered once the Multiplayer System is ready. Depreciated 'cl_connect_onstartup' now that 'connect' works 2 лет назад
  Gene Walters 5d91d86730 Merge branch 'development' into GHI_14405_MultiplayerFixSetRegHost 2 лет назад
  Gene Walters b1ccbe9ab8 Dedicated servers will automatically begin hosting on app startup unless told otherwise (sv_dedicated_host_onstartup) 2 лет назад
  Mike Balfour d36b860305 Mbalfour/networking init cleanups (#14353) 2 лет назад
  Gene Walters 67f9b488e5 If this client wants to connect on startup, wait for all the system components to activate, and then call connect. Connecting too soon causes a 'version mismatch' because all of the system components haven't registered their multiplayer components. 2 лет назад
  Pip Potter 12a6cdeca0 Add server closing message when sv_terminateOnPlayerExit is active (#13484) 2 лет назад
  Olex Lozitskiy 5c68b1968f Adds network transport metrics and physics frame time to client/server metrics (#13411) 2 лет назад
  Gene Walters 952532f1cf Event handler naming convention fix. AddVersionMismatchHandler not AddVersionMismatchEvent 2 лет назад
  Gene Walters 8713c8d9ea Variable naming cleanup 2 лет назад
  Gene Walters 6c3ec820df Merging dev latest 2 лет назад
  Gene Walters a86f63d737 Cleaned up versionmismatch packet name 2 лет назад
  Gene Walters 098b0d7b5f More misc cleanup now that multiplayer versioning is serialized directly with a map instead of a fixed vector 2 лет назад
  Gene Walters 13e6b49a24 Simplying multiplayer version code now that we serialize a dynamic map of component information 2 лет назад
  Gene Walters 558d47527e Packaging dynamic size map instead of fixed vector for multiplayer component manifest 2 лет назад
  Gene Walters 9a8763cef6 Adding an AZ::Event for multiplayer component version mismatch that others can listen for; this is good if the game client wants to give users directions on how to update they game. Serializing the component version using AZ::HashValue64 now that it's supported. Displaying a viewport message when a mismatch occurs 2 лет назад
  Gene Walters 753c750150 Adding new cvars sv_versionMismatch_autoDisconnect and sv_versionMismatch_sendAllComponentHashesToClient 2 лет назад
  Gene Walters a146ee202a Wip. Print errors if other connection is missing a multiplayer component 2 лет назад
  Gene Walters dc3a8709d6 merging latest dev 2 лет назад
  Gene Walters b8bb3236d3 Adding GetCurrentLevelName()to AzFramework LevelSystem in order to remove Cry dependency. Multiplayer will need to use this value in an upcoming PR. One less dependency on Cry system 2 лет назад
  Gene Walters 0005ff165c Adding new packet type to transmit individual component version hash 2 лет назад
  Karl Berg 97838caa3a Merge pull request #12468 from aws-lumberyard-dev/MultiplayerSafetyUpdates 2 лет назад
  kberg-amzn 50dd1fb36c Address some review feedback 2 лет назад