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작성자 SHA1 메시지 날짜
  Gene Walters 963f7cf3f9 Multiplayer Connect Console Command Accepts Ticket (#18569) 1 개월 전
  Gene Walters b07bf93bf2 Fix Client Connecting to Server During Server Level Load (#18018) 8 달 전
  Olex Lozitskiy 9915a9c234 Multi-threading updates from server to clients (#14013) 1 년 전
  Olex Lozitskiy 8cd532dcd5 Adds AddNetworkInitHandler and sv_versionMismatch_check_enabled (#16503) 1 년 전
  Gene Walters 3d58968616 Just deprecate the IMultiplayer session events instead of trying to replace them. 1 년 전
  Gene Walters 30f6ffc082 Replacing IMultiplayer SessionInit and SessionShutdown with Initialized and Terminated. Slightly different events, and name change to remove 'session' because that's already handled by SessionNotificationBus 1 년 전
  Gene Walters b8226a12b6 Adding Multiplayer event when agent is initialized 1 년 전
  Mike Balfour 606fed52ae Changed StartHosting to warn instead of assert/fail on redundant host calls. (#14541) 2 년 전
  Gene Walters ff4c065c7f Support calling the multiplayer 'connect' command via commandline and setreg by ensuring the command is registered once the Multiplayer System is ready. Depreciated 'cl_connect_onstartup' now that 'connect' works 2 년 전
  Gene Walters 5d91d86730 Merge branch 'development' into GHI_14405_MultiplayerFixSetRegHost 2 년 전
  Gene Walters b1ccbe9ab8 Dedicated servers will automatically begin hosting on app startup unless told otherwise (sv_dedicated_host_onstartup) 2 년 전
  Mike Balfour d36b860305 Mbalfour/networking init cleanups (#14353) 2 년 전
  Gene Walters 67f9b488e5 If this client wants to connect on startup, wait for all the system components to activate, and then call connect. Connecting too soon causes a 'version mismatch' because all of the system components haven't registered their multiplayer components. 2 년 전
  Pip Potter 12a6cdeca0 Add server closing message when sv_terminateOnPlayerExit is active (#13484) 2 년 전
  Olex Lozitskiy 5c68b1968f Adds network transport metrics and physics frame time to client/server metrics (#13411) 2 년 전
  Gene Walters 952532f1cf Event handler naming convention fix. AddVersionMismatchHandler not AddVersionMismatchEvent 2 년 전
  Gene Walters 8713c8d9ea Variable naming cleanup 2 년 전
  Gene Walters 6c3ec820df Merging dev latest 2 년 전
  Gene Walters a86f63d737 Cleaned up versionmismatch packet name 2 년 전
  Gene Walters 098b0d7b5f More misc cleanup now that multiplayer versioning is serialized directly with a map instead of a fixed vector 2 년 전
  Gene Walters 13e6b49a24 Simplying multiplayer version code now that we serialize a dynamic map of component information 2 년 전
  Gene Walters 558d47527e Packaging dynamic size map instead of fixed vector for multiplayer component manifest 2 년 전
  Gene Walters 9a8763cef6 Adding an AZ::Event for multiplayer component version mismatch that others can listen for; this is good if the game client wants to give users directions on how to update they game. Serializing the component version using AZ::HashValue64 now that it's supported. Displaying a viewport message when a mismatch occurs 2 년 전
  Gene Walters 753c750150 Adding new cvars sv_versionMismatch_autoDisconnect and sv_versionMismatch_sendAllComponentHashesToClient 2 년 전
  Gene Walters a146ee202a Wip. Print errors if other connection is missing a multiplayer component 2 년 전
  Gene Walters dc3a8709d6 merging latest dev 2 년 전
  Gene Walters b8bb3236d3 Adding GetCurrentLevelName()to AzFramework LevelSystem in order to remove Cry dependency. Multiplayer will need to use this value in an upcoming PR. One less dependency on Cry system 2 년 전
  Gene Walters 0005ff165c Adding new packet type to transmit individual component version hash 2 년 전
  Karl Berg 97838caa3a Merge pull request #12468 from aws-lumberyard-dev/MultiplayerSafetyUpdates 2 년 전
  kberg-amzn 50dd1fb36c Address some review feedback 2 년 전