Gene Walters
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963f7cf3f9
Multiplayer Connect Console Command Accepts Ticket (#18569)
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1 개월 전 |
Gene Walters
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b07bf93bf2
Fix Client Connecting to Server During Server Level Load (#18018)
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8 달 전 |
Olex Lozitskiy
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9915a9c234
Multi-threading updates from server to clients (#14013)
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1 년 전 |
Olex Lozitskiy
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8cd532dcd5
Adds AddNetworkInitHandler and sv_versionMismatch_check_enabled (#16503)
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1 년 전 |
Gene Walters
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3d58968616
Just deprecate the IMultiplayer session events instead of trying to replace them.
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1 년 전 |
Gene Walters
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30f6ffc082
Replacing IMultiplayer SessionInit and SessionShutdown with Initialized and Terminated. Slightly different events, and name change to remove 'session' because that's already handled by SessionNotificationBus
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1 년 전 |
Gene Walters
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b8226a12b6
Adding Multiplayer event when agent is initialized
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1 년 전 |
Mike Balfour
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606fed52ae
Changed StartHosting to warn instead of assert/fail on redundant host calls. (#14541)
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2 년 전 |
Gene Walters
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ff4c065c7f
Support calling the multiplayer 'connect' command via commandline and setreg by ensuring the command is registered once the Multiplayer System is ready. Depreciated 'cl_connect_onstartup' now that 'connect' works
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2 년 전 |
Gene Walters
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5d91d86730
Merge branch 'development' into GHI_14405_MultiplayerFixSetRegHost
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2 년 전 |
Gene Walters
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b1ccbe9ab8
Dedicated servers will automatically begin hosting on app startup unless told otherwise (sv_dedicated_host_onstartup)
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2 년 전 |
Mike Balfour
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d36b860305
Mbalfour/networking init cleanups (#14353)
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2 년 전 |
Gene Walters
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67f9b488e5
If this client wants to connect on startup, wait for all the system components to activate, and then call connect. Connecting too soon causes a 'version mismatch' because all of the system components haven't registered their multiplayer components.
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2 년 전 |
Pip Potter
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12a6cdeca0
Add server closing message when sv_terminateOnPlayerExit is active (#13484)
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2 년 전 |
Olex Lozitskiy
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5c68b1968f
Adds network transport metrics and physics frame time to client/server metrics (#13411)
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2 년 전 |
Gene Walters
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952532f1cf
Event handler naming convention fix. AddVersionMismatchHandler not AddVersionMismatchEvent
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2 년 전 |
Gene Walters
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8713c8d9ea
Variable naming cleanup
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2 년 전 |
Gene Walters
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6c3ec820df
Merging dev latest
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2 년 전 |
Gene Walters
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a86f63d737
Cleaned up versionmismatch packet name
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2 년 전 |
Gene Walters
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098b0d7b5f
More misc cleanup now that multiplayer versioning is serialized directly with a map instead of a fixed vector
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2 년 전 |
Gene Walters
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13e6b49a24
Simplying multiplayer version code now that we serialize a dynamic map of component information
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2 년 전 |
Gene Walters
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558d47527e
Packaging dynamic size map instead of fixed vector for multiplayer component manifest
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2 년 전 |
Gene Walters
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9a8763cef6
Adding an AZ::Event for multiplayer component version mismatch that others can listen for; this is good if the game client wants to give users directions on how to update they game. Serializing the component version using AZ::HashValue64 now that it's supported. Displaying a viewport message when a mismatch occurs
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2 년 전 |
Gene Walters
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753c750150
Adding new cvars sv_versionMismatch_autoDisconnect and sv_versionMismatch_sendAllComponentHashesToClient
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2 년 전 |
Gene Walters
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a146ee202a
Wip. Print errors if other connection is missing a multiplayer component
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2 년 전 |
Gene Walters
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dc3a8709d6
merging latest dev
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2 년 전 |
Gene Walters
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b8bb3236d3
Adding GetCurrentLevelName()to AzFramework LevelSystem in order to remove Cry dependency. Multiplayer will need to use this value in an upcoming PR. One less dependency on Cry system
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2 년 전 |
Gene Walters
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0005ff165c
Adding new packet type to transmit individual component version hash
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2 년 전 |
Karl Berg
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97838caa3a
Merge pull request #12468 from aws-lumberyard-dev/MultiplayerSafetyUpdates
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2 년 전 |
kberg-amzn
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50dd1fb36c
Address some review feedback
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2 년 전 |