Commit History

Author SHA1 Message Date
  Gene Walters 4c6125ceec Properly spawn network prefabs that contain more than one entity by ensuring to keep children entities local transform. Adding fix to avoid distracting warnings during the network spawn process (#18600) 2 weeks ago
  Mike Balfour e225648611 Simple Player Spawner error checking fixes (#16089) 1 year ago
  Mike Balfour 7048213281 Add guard rails to ensure we always return a valid, predictable transform. (#15691) 1 year ago
  Gene Walters 9437c21a89 Minor changes based on PR feeback 1 year ago
  Gene Walters 2702621180 Moving SimplePlayerSpawner to an AZ::Interface 1 year ago
  Gene Walters 613d837911 Simplifying net spawner API based on PR feedback 1 year ago
  Gene Walters 38e31adc0f Minor: Compile error integer casting fix 1 year ago
  Gene Walters 5494c09c90 Resolving conflicts 1 year ago
  Gene Walters bbff073359 Adding to the SimplePlayerSpawner API as well as unit tests 1 year ago
  Gene Walters fe5dd83b3c Update Gems/Multiplayer/Code/Source/Components/SimplePlayerSpawnerComponent.cpp 1 year ago
  Gene Walters f3c15ce324 Update Gems/Multiplayer/Code/Source/Components/SimplePlayerSpawnerComponent.cpp 1 year ago
  Gene Walters 9f7913c710 Adding SimplePlayerSpawnerComponentBus so games can access spawn points in order to find a good place to respawn 1 year ago
  Gene Walters ce34f108cc Exposing a way to visit the next spawn point using simple player spawner component; useful for when games want to respawn a player 1 year ago
  Chris Galvan 89b2a821ef Added icons for multiplayer components 2 years ago
  Gene Walters 9a03d5ff60 Fix copyright header 2 years ago
  Gene Walters e4bda007ab Removing a file that was renamed by the last commit 2 years ago
  Gene Walters fa1f5a9503 Renaming the Multiplayer gem 'DefaultSpawner' to 'SimpleSpawner' 2 years ago