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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
- #define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
- #include "IParticleAffector.h"
- namespace irr
- {
- namespace scene
- {
- //! A particle affector which rotates the particle system.
- class IParticleRotationAffector : public IParticleAffector
- {
- public:
- //! Set the point that particles will rotate around
- virtual void setPivotPoint( const core::vector3df& point ) = 0;
- //! Set the speed in degrees per second in all 3 dimensions
- virtual void setSpeed( const core::vector3df& speed ) = 0;
- //! Get the point that particles are attracted to
- virtual const core::vector3df& getPivotPoint() const = 0;
- //! Get the speed in degrees per second in all 3 dimensions
- virtual const core::vector3df& getSpeed() const = 0;
- //! Get emitter type
- virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_ { return EPAT_ROTATE; }
- };
- } // end namespace scene
- } // end namespace irr
- #endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
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