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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
- #define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
- #include "IParticleAffector.h"
- namespace irr
- {
- namespace scene
- {
- //! A particle affector which fades out the particles.
- class IParticleFadeOutAffector : public IParticleAffector
- {
- public:
- //! Sets the targetColor, i.e. the color the particles will interpolate to over time.
- virtual void setTargetColor( const video::SColor& targetColor ) = 0;
- //! Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)
- virtual void setFadeOutTime( u32 fadeOutTime ) = 0;
- //! Gets the targetColor, i.e. the color the particles will interpolate to over time.
- virtual const video::SColor& getTargetColor() const = 0;
- //! Gets the time in milliseconds it takes for each particle to fade out.
- virtual u32 getFadeOutTime() const = 0;
- //! Get emitter type
- virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_ { return EPAT_FADE_OUT; }
- };
- } // end namespace scene
- } // end namespace irr
- #endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
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