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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __I_GUI_STATIC_TEXT_H_INCLUDED__
- #define __I_GUI_STATIC_TEXT_H_INCLUDED__
- #include "IGUIElement.h"
- #include "SColor.h"
- namespace irr
- {
- namespace gui
- {
- class IGUIFont;
- //! Multi or single line text label.
- class IGUIStaticText : public IGUIElement
- {
- public:
- //! constructor
- IGUIStaticText(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
- : IGUIElement(EGUIET_STATIC_TEXT, environment, parent, id, rectangle) {}
- //! Sets another skin independent font.
- /** If this is set to zero, the button uses the font of the skin.
- \param font: New font to set. */
- virtual void setOverrideFont(IGUIFont* font=0) = 0;
- //! Gets the override font (if any)
- /** \return The override font (may be 0) */
- virtual IGUIFont* getOverrideFont(void) const = 0;
- //! Get the font which is used right now for drawing
- /** Currently this is the override font when one is set and the
- font of the active skin otherwise */
- virtual IGUIFont* getActiveFont() const = 0;
- //! Sets another color for the text.
- /** If set, the static text does not use the EGDC_BUTTON_TEXT color defined
- in the skin, but the set color instead. You don't need to call
- IGUIStaticText::enableOverrrideColor(true) after this, this is done
- by this function.
- If you set a color, and you want the text displayed with the color
- of the skin again, call IGUIStaticText::enableOverrideColor(false);
- \param color: New color of the text. */
- virtual void setOverrideColor(video::SColor color) = 0;
- //! Gets the override color
- /** \return: The override color */
- virtual video::SColor getOverrideColor(void) const = 0;
- //! Gets the currently used text color
- /** Either a skin-color for the current state or the override color */
- virtual video::SColor getActiveColor() const = 0;
- //! Sets if the static text should use the override color or the color in the gui skin.
- /** \param enable: If set to true, the override color, which can be set
- with IGUIStaticText::setOverrideColor is used, otherwise the
- EGDC_BUTTON_TEXT color of the skin. */
- virtual void enableOverrideColor(bool enable) = 0;
- //! Checks if an override color is enabled
- /** \return true if the override color is enabled, false otherwise */
- virtual bool isOverrideColorEnabled(void) const = 0;
- //! Sets another color for the background.
- virtual void setBackgroundColor(video::SColor color) = 0;
- //! Sets whether to draw the background
- virtual void setDrawBackground(bool draw) = 0;
- //! Checks if background drawing is enabled
- /** \return true if background drawing is enabled, false otherwise */
- virtual bool isDrawBackgroundEnabled() const = 0;
- //! Gets the background color
- /** \return: The background color */
- virtual video::SColor getBackgroundColor() const = 0;
- //! Sets whether to draw the border
- virtual void setDrawBorder(bool draw) = 0;
- //! Checks if border drawing is enabled
- /** \return true if border drawing is enabled, false otherwise */
- virtual bool isDrawBorderEnabled() const = 0;
- //! Sets text justification mode
- /** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
- EGUIA_LOWEERRIGHT for right justified, or EGUIA_CENTER for centered text.
- \param vertical: EGUIA_UPPERLEFT to align with top edge (default),
- EGUIA_LOWEERRIGHT for bottom edge, or EGUIA_CENTER for centered text. */
- virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
- //! Enables or disables word wrap for using the static text as multiline text control.
- /** \param enable: If set to true, words going over one line are
- broken on to the next line. */
- virtual void setWordWrap(bool enable) = 0;
- //! Checks if word wrap is enabled
- /** \return true if word wrap is enabled, false otherwise */
- virtual bool isWordWrapEnabled(void) const = 0;
- //! Returns the height of the text in pixels when it is drawn.
- /** This is useful for adjusting the layout of gui elements based on the height
- of the multiline text in this element.
- \return Height of text in pixels. */
- virtual s32 getTextHeight() const = 0;
- //! Returns the width of the current text, in the current font
- /** If the text is broken, this returns the width of the widest line
- \return The width of the text, or the widest broken line. */
- virtual s32 getTextWidth(void) const = 0;
- //! Set whether the text in this label should be clipped if it goes outside bounds
- virtual void setTextRestrainedInside(bool restrainedInside) = 0;
- //! Checks if the text in this label should be clipped if it goes outside bounds
- virtual bool isTextRestrainedInside() const = 0;
- //! Set whether the string should be interpreted as right-to-left (RTL) text
- /** \note This component does not implement the Unicode bidi standard, the
- text of the component should be already RTL if you call this. The
- main difference when RTL is enabled is that the linebreaks for multiline
- elements are performed starting from the end.
- */
- virtual void setRightToLeft(bool rtl) = 0;
- //! Checks whether the text in this element should be interpreted as right-to-left
- virtual bool isRightToLeft() const = 0;
- };
- } // end namespace gui
- } // end namespace irr
- #endif
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