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- // Copyright (C) 2008-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_VERTEX_BUFFER_H_INCLUDED
- #define IRR_I_VERTEX_BUFFER_H_INCLUDED
- #include "IReferenceCounted.h"
- #include "irrArray.h"
- #include "EHardwareBufferFlags.h"
- #include "S3DVertex.h"
- namespace irr
- {
- namespace scene
- {
- class IVertexBuffer : public virtual IReferenceCounted
- {
- public:
- //! Pointer to first element of vertex data
- virtual void* getData() =0;
- //! Const pointer to first element
- virtual const void* getData() const =0;
- //! Same as getData.
- virtual void* pointer() { return getData(); }
- virtual video::E_VERTEX_TYPE getType() const =0;
- virtual void setType(video::E_VERTEX_TYPE vertexType) =0;
- //! Number of bytes per element
- virtual u32 stride() const =0;
- //! Number of elements
- virtual u32 size() const =0;
- //! Add vertex to end.
- //* Note that if you pass another type than the currently used vertex type then information can be lost */
- virtual void push_back(const video::S3DVertex &element) =0;
- virtual void push_back(const video::S3DVertex2TCoords &element) =0;
- virtual void push_back(const video::S3DVertexTangents &element) =0;
- //! Set value at index. Buffer must be already large enough that element exists.
- //* Note that if you pass another type than the currently used vertex type then information can be lost */
- virtual void setValue(u32 index, const video::S3DVertex &value) =0;
- virtual void setValue(u32 index, const video::S3DVertex2TCoords &value) =0;
- virtual void setValue(u32 index, const video::S3DVertexTangents &value) =0;
- //! Direct access to elements. Risky to use!
- /** The reference _must_ be cast to the correct type before use. It's only video::S3DVertex if getType is EVT_STANDARD.
- otherwise cast it first to a reference type derived from S3DVertex like S3DVertex2TCoords& or S3DVertexTangents&. */
- virtual video::S3DVertex& operator [](u32 index) = 0;
- virtual video::S3DVertex& operator [](const u32 index) const =0;
- virtual video::S3DVertex& getLast() =0;
- virtual void set_used(u32 usedNow) =0;
- virtual void reallocate(u32 new_size, bool canShrink=true) =0;
- virtual u32 allocated_size() const =0;
- //! get the current hardware mapping hint
- virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
- //! set the hardware mapping hint, for driver
- virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
- //! flags the meshbuffer as changed, reloads hardware buffers
- virtual void setDirty() =0;
- //! Get the currently used ID for identification of changes.
- /** This shouldn't be used for anything outside the VideoDriver. */
- virtual u32 getChangedID() const = 0;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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