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- <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
- <CodeBlocks_project_file>
- <FileVersion major="1" minor="6" />
- <Project>
- <Option title="Irrlicht Example 16 Quake 3 Map Shader" />
- <Option pch_mode="0" />
- <Option compiler="gcc" />
- <Build>
- <Target title="Windows">
- <Option platforms="Windows;" />
- <Option output="../../bin/Win32-gcc/Q3MapShader" prefix_auto="0" extension_auto="1" />
- <Option type="1" />
- <Option compiler="gcc" />
- <Compiler>
- <Add option="-g" />
- </Compiler>
- <Linker>
- <Add directory="../../lib/Win32-gcc" />
- </Linker>
- </Target>
- <Target title="Linux">
- <Option platforms="Unix;" />
- <Option output="../../bin/Linux/Q3MapShader" prefix_auto="0" extension_auto="0" />
- <Option type="1" />
- <Option compiler="gcc" />
- <Compiler>
- <Add option="-g" />
- <Add option="-D_IRR_STATIC_LIB_" />
- <Add directory="../../lib/Linux" />
- </Compiler>
- <Linker>
- <Add library="Xxf86vm" />
- <Add library="X11" />
- <Add library="GL" />
- <Add directory="../../lib/Linux" />
- </Linker>
- </Target>
- </Build>
- <VirtualTargets>
- <Add alias="All" targets="Windows;Linux;" />
- </VirtualTargets>
- <Compiler>
- <Add option="-g" />
- <Add directory="../../include" />
- </Compiler>
- <Linker>
- <Add library="Irrlicht" />
- </Linker>
- <Unit filename="main.cpp" />
- <Extensions>
- <code_completion />
- <debugger />
- <envvars />
- </Extensions>
- </Project>
- </CodeBlocks_project_file>
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