Quake3MapShader.cbp 1.5 KB

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  1. <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
  2. <CodeBlocks_project_file>
  3. <FileVersion major="1" minor="6" />
  4. <Project>
  5. <Option title="Irrlicht Example 16 Quake 3 Map Shader" />
  6. <Option pch_mode="0" />
  7. <Option compiler="gcc" />
  8. <Build>
  9. <Target title="Windows">
  10. <Option platforms="Windows;" />
  11. <Option output="../../bin/Win32-gcc/Q3MapShader" prefix_auto="0" extension_auto="1" />
  12. <Option type="1" />
  13. <Option compiler="gcc" />
  14. <Compiler>
  15. <Add option="-g" />
  16. </Compiler>
  17. <Linker>
  18. <Add directory="../../lib/Win32-gcc" />
  19. </Linker>
  20. </Target>
  21. <Target title="Linux">
  22. <Option platforms="Unix;" />
  23. <Option output="../../bin/Linux/Q3MapShader" prefix_auto="0" extension_auto="0" />
  24. <Option type="1" />
  25. <Option compiler="gcc" />
  26. <Compiler>
  27. <Add option="-g" />
  28. <Add option="-D_IRR_STATIC_LIB_" />
  29. <Add directory="../../lib/Linux" />
  30. </Compiler>
  31. <Linker>
  32. <Add library="Xxf86vm" />
  33. <Add library="X11" />
  34. <Add library="GL" />
  35. <Add directory="../../lib/Linux" />
  36. </Linker>
  37. </Target>
  38. </Build>
  39. <VirtualTargets>
  40. <Add alias="All" targets="Windows;Linux;" />
  41. </VirtualTargets>
  42. <Compiler>
  43. <Add option="-g" />
  44. <Add directory="../../include" />
  45. </Compiler>
  46. <Linker>
  47. <Add library="Irrlicht" />
  48. </Linker>
  49. <Unit filename="main.cpp" />
  50. <Extensions>
  51. <code_completion />
  52. <debugger />
  53. <envvars />
  54. </Extensions>
  55. </Project>
  56. </CodeBlocks_project_file>