.. |
CDynamicMeshBuffer.h
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6a7c09d6be
Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations
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hai 1 ano |
CIndexBuffer.h
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16b8c2360c
Fix bad cast in CIndexBuffer. Modify IIndexBuffer interface for cleanup and safety.
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%!s(int64=2) %!d(string=hai) anos |
CMeshBuffer.h
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6a7c09d6be
Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations
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hai 1 ano |
CVertexBuffer.h
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036c974845
Use qualifed id instead of virtual function calls in CVertexBuffer constructors
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hai 1 ano |
EAttributes.h
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e75d2904b1
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ECullingTypes.h
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e75d2904b1
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EDebugSceneTypes.h
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e75d2904b1
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EDeviceTypes.h
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e75d2904b1
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EDriverFeatures.h
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e75d2904b1
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EDriverTypes.h
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e75d2904b1
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EFocusFlags.h
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e75d2904b1
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EGUIAlignment.h
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e75d2904b1
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EGUIElementTypes.h
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e75d2904b1
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EHardwareBufferFlags.h
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e75d2904b1
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EMaterialFlags.h
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e75d2904b1
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EMaterialTypes.h
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0f4c201580
typo
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EMeshBufferTypes.h
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7263a1e6f0
Adding comments.
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EMeshWriterEnums.h
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e75d2904b1
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EMessageBoxFlags.h
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e75d2904b1
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EPrimitiveTypes.h
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e75d2904b1
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EReadFileType.h
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e75d2904b1
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ESceneNodeAnimatorTypes.h
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e75d2904b1
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ESceneNodeTypes.h
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e75d2904b1
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ESceneNodeUpdateAbs.h
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92631b7913
Allow nodes ignoring parent transformations with ESNUA_RELATIVE
|
hai 1 ano |
EShaderTypes.h
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e75d2904b1
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ETerrainElements.h
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e75d2904b1
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IAnimatedMesh.h
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12e92e9180
Clean up include dependencies in public headers
|
hai 1 ano |
IAnimatedMeshMD2.h
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e75d2904b1
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IAnimatedMeshMD3.h
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046f889bc7
Spelling fixes
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hai 1 ano |
IAnimatedMeshSceneNode.h
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046f889bc7
Spelling fixes
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hai 1 ano |
IAttributeExchangingObject.h
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e75d2904b1
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IAttributes.h
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046f889bc7
Spelling fixes
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hai 1 ano |
IBillboardSceneNode.h
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409ed6ffc2
IBillboardSceneNode got functions to access meshbuffers.
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IBillboardTextSceneNode.h
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e75d2904b1
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IBoneSceneNode.h
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e75d2904b1
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ICameraSceneNode.h
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e1921a21b0
Add lens shift support for the camera and the perspective projection functions
|
hai 1 ano |
IColladaMeshWriter.h
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12e92e9180
Clean up include dependencies in public headers
|
hai 1 ano |
IContextManager.h
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e75d2904b1
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ICursorControl.h
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046f889bc7
Spelling fixes
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hai 1 ano |
IDummyTransformationSceneNode.h
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e75d2904b1
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IDynamicMeshBuffer.h
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d207a64429
Add IMeshBuffer::getColor functions
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IEventReceiver.h
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e75d2904b1
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IFileArchive.h
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e75d2904b1
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IFileList.h
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e75d2904b1
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IFileSystem.h
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e75d2904b1
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IGPUProgrammingServices.h
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e75d2904b1
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IGUIButton.h
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e75d2904b1
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IGUICheckBox.h
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e75d2904b1
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IGUIColorSelectDialog.h
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e75d2904b1
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IGUIComboBox.h
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0bd714315d
Fix spelling of enums in header comments
|
hai 1 ano |
IGUIContextMenu.h
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e75d2904b1
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IGUIEditBox.h
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e75d2904b1
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IGUIElement.h
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c4bb9297c0
Fix IGUIElements not getting a tab order because of invisible or disabled parents.
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IGUIElementFactory.h
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e75d2904b1
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IGUIEnvironment.h
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e75d2904b1
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IGUIFileOpenDialog.h
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e75d2904b1
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IGUIFont.h
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e75d2904b1
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IGUIFontBitmap.h
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e75d2904b1
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IGUIImage.h
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e75d2904b1
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IGUIImageList.h
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12e92e9180
Clean up include dependencies in public headers
|
hai 1 ano |
IGUIInOutFader.h
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e75d2904b1
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IGUIListBox.h
|
83771d8b11
Listbox items can now change individual background colors
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hai 1 ano |
IGUIMeshViewer.h
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e75d2904b1
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IGUIProfiler.h
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e75d2904b1
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IGUIScrollBar.h
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e75d2904b1
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IGUISkin.h
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e75d2904b1
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IGUISpinBox.h
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0cf10baf87
Add IGUISpinBox functions getValueFor and getOldValue
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IGUISpriteBank.h
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e75d2904b1
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IGUIStaticText.h
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0bd714315d
Fix spelling of enums in header comments
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hai 1 ano |
IGUITabControl.h
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e75d2904b1
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IGUITable.h
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e75d2904b1
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IGUIToolbar.h
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e75d2904b1
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IGUITreeView.h
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e75d2904b1
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IGUIWindow.h
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12e92e9180
Clean up include dependencies in public headers
|
hai 1 ano |
IGeometryCreator.h
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b5bc32a363
Fix tessellation numbers in createCylinderMesh, createConeMesh, createArrowMesh
|
hai 10 meses |
IImage.h
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12e92e9180
Clean up include dependencies in public headers
|
hai 1 ano |
IImageLoader.h
|
e75d2904b1
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%!s(int64=3) %!d(string=hai) anos |
IImageWriter.h
|
12e92e9180
Clean up include dependencies in public headers
|
hai 1 ano |
IIndexBuffer.h
|
12e92e9180
Clean up include dependencies in public headers
|
hai 1 ano |
ILightManager.h
|
a5fe92dd45
ILightManager now uses empty instead of pure virtual functions
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%!s(int64=2) %!d(string=hai) anos |
ILightSceneNode.h
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e75d2904b1
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ILogger.h
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046f889bc7
Spelling fixes
|
hai 1 ano |
IMaterialRenderer.h
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e75d2904b1
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%!s(int64=3) %!d(string=hai) anos |
IMaterialRendererServices.h
|
60bc9f8b45
Improve documentation
|
hai 1 ano |
IMemoryReadFile.h
|
e75d2904b1
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%!s(int64=3) %!d(string=hai) anos |
IMesh.h
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e75d2904b1
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IMeshBuffer.h
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6a7c09d6be
Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations
|
hai 1 ano |
IMeshCache.h
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e75d2904b1
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%!s(int64=3) %!d(string=hai) anos |
IMeshLoader.h
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12e92e9180
Clean up include dependencies in public headers
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hai 1 ano |
IMeshManipulator.h
|
7d0484f303
Fix documentation of IMeshManipulator::transform
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%!s(int64=2) %!d(string=hai) anos |
IMeshSceneNode.h
|
1a67fce6cb
Add IMeshSceneNode::setNodeRegistration to allow registering MeshSceneNodes to the SceneManager per buffer instead of per node
|
hai 1 ano |
IMeshTextureLoader.h
|
e75d2904b1
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IMeshWriter.h
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e75d2904b1
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IMetaTriangleSelector.h
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e75d2904b1
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IOSOperator.h
|
823c7cd341
COSOperator::getSystemMemory now returns some value on OSX. Also it's kb not bytes.
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IOctreeSceneNode.h
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e75d2904b1
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IParticleAffector.h
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e75d2904b1
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IParticleAnimatedMeshSceneNodeEmitter.h
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e75d2904b1
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IParticleAttractionAffector.h
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e75d2904b1
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IParticleBoxEmitter.h
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e75d2904b1
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IParticleCylinderEmitter.h
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e75d2904b1
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IParticleEmitter.h
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e75d2904b1
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IParticleFadeOutAffector.h
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IParticleGravityAffector.h
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e75d2904b1
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IParticleMeshEmitter.h
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e75d2904b1
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IParticleRingEmitter.h
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e75d2904b1
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IParticleRotationAffector.h
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e75d2904b1
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IParticleSphereEmitter.h
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e75d2904b1
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IParticleSystemSceneNode.h
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e75d2904b1
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IProfiler.h
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3824b91b2c
Minor code cleanup
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hai 10 meses |
IQ3LevelMesh.h
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e75d2904b1
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IQ3Shader.h
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046f889bc7
Spelling fixes
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hai 1 ano |
IRandomizer.h
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e75d2904b1
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IReadFile.h
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e75d2904b1
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IReferenceCounted.h
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e75d2904b1
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IRenderTarget.h
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e75d2904b1
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ISceneCollisionManager.h
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982e537c7b
Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const.
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ISceneLoader.h
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e75d2904b1
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ISceneManager.h
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0d5be91494
Switch default transparency sorting back from ETNS_PLANE_CENTER to ETNS_CENTER
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hai 11 meses |
ISceneNode.h
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875d4b6777
Use ConstIterator instead of Iterator in a few places
|
hai 1 ano |
ISceneNodeAnimator.h
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12e92e9180
Clean up include dependencies in public headers
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hai 1 ano |
ISceneNodeAnimatorCameraFPS.h
|
12e92e9180
Clean up include dependencies in public headers
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hai 1 ano |
ISceneNodeAnimatorCameraMaya.h
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ISceneNodeAnimatorCollisionResponse.h
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ISceneNodeAnimatorFactory.h
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ISceneNodeFactory.h
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ISceneUserDataSerializer.h
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12e92e9180
Clean up include dependencies in public headers
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hai 1 ano |
IShaderConstantSetCallBack.h
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dac0cd833a
Add IShaderConstantSetCallBack::OnCreate to allow earlier access to IMaterialRendererServices
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hai 1 ano |
IShadowVolumeSceneNode.h
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e75d2904b1
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ISkinnedMesh.h
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12e92e9180
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hai 1 ano |
ITerrainSceneNode.h
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e75d2904b1
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ITextSceneNode.h
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e75d2904b1
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ITexture.h
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9ef60a94f3
CSoftwareTexture::lock no longer returns image data when a mipmapLevel is requested
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hai 1 ano |
ITimer.h
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046f889bc7
Spelling fixes
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hai 1 ano |
ITriangleSelector.h
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982e537c7b
Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const.
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IUserData.h
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a032da9afe
Remove serialization again from IUserData
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hai 1 ano |
IVertexBuffer.h
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aa43f5acb5
Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes.
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IVideoDriver.h
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8b24ee339e
writeImageToFile param now used by CImageWriterPNG for compression level
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hai 1 ano |
IVideoModeList.h
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e75d2904b1
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IVolumeLightSceneNode.h
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IWriteFile.h
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IXMLReader.h
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e75d2904b1
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IXMLWriter.h
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IrrCompileConfig.h
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046f889bc7
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hai 1 ano |
IrrlichtDevice.h
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491f9768d0
CIrrDeviceWin32::yield() now uses Sleep(0) instead of Sleep(1).
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hai 1 ano |
Keycodes.h
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e75d2904b1
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S3DVertex.h
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d6fee48e97
Avoid ambigious conversions when compiling with c++20
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SAnimatedMesh.h
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e75d2904b1
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SColor.h
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e75d2904b1
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SExposedVideoData.h
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13b42fa41d
Separate GLX window from X11 window.
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SIrrCreationParameters.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
SKeyMap.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
SLight.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
SMaterial.h
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faa3814cf4
Change how SMaterial handles equality for UserData for more flexibility
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hai 1 ano |
SMaterialLayer.h
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30cce38b8a
Fix SMaterialLayer operator!= and optimize operator=
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hai 1 ano |
SMesh.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
SMeshBuffer.h
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0a2330890a
Bump copyright to 2012
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%!s(int64=12) %!d(string=hai) anos |
SMeshBufferLightMap.h
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0a2330890a
Bump copyright to 2012
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SMeshBufferTangents.h
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0a2330890a
Bump copyright to 2012
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%!s(int64=12) %!d(string=hai) anos |
SOverrideMaterial.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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SParticle.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
SSharedMeshBuffer.h
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6a7c09d6be
Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations
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hai 1 ano |
SSkinMeshBuffer.h
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6a7c09d6be
Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations
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hai 1 ano |
SVertexIndex.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
SVertexManipulator.h
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1e4cafc3c6
IMeshManipulator::transform can now also normalize normals
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%!s(int64=2) %!d(string=hai) anos |
SViewFrustum.h
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09fa4ac3ba
Remove several copy-constructors and assignment operators which did nothing special.
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%!s(int64=2) %!d(string=hai) anos |
SceneParameters.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
aabbox3d.h
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3824b91b2c
Minor code cleanup
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hai 10 meses |
coreutil.h
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d0943cade7
Make some local variables in public headers const
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%!s(int64=2) %!d(string=hai) anos |
dimension2d.h
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3824b91b2c
Minor code cleanup
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hai 10 meses |
driverChoice.h
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a960283ac3
a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.
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%!s(int64=2) %!d(string=hai) anos |
exampleHelper.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
fast_atof.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
heapsort.h
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3824b91b2c
Minor code cleanup
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hai 10 meses |
irrAllocator.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
irrArray.h
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221c8913b0
Partly revert previous commit. Works only for linear search functions, binary_search changes were wrong.
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%!s(int64=2) %!d(string=hai) anos |
irrLegacyDefines.h
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244d0b2df9
Unify VS project files some more.
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irrList.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
irrMap.h
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3824b91b2c
Minor code cleanup
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hai 10 meses |
irrMath.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
irrString.h
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12e92e9180
Clean up include dependencies in public headers
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hai 1 ano |
irrTypes.h
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e77c30f178
Fix: 64 bit integer typedefs have different definitions in different compilation units Mac OS
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%!s(int64=2) %!d(string=hai) anos |
irrXML.h
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3974a8133b
Add comment that xml reader returns EXN_UNKNOWN for xml header nodes
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hai 1 ano |
irrlicht.h
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2182ca2e52
Add SMaterial::IUserData to make it easier passing additional values to shaders
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hai 1 ano |
irrpack.h
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acd601edbc
Merge branch releases/1.8 revisions 5104:5120 into trunk:
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irrunpack.h
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b3ba72ab74
Merge branch releases/1.8 revisions 5129:5140 into trunk:
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leakHunter.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
line2d.h
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046f889bc7
Spelling fixes
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hai 1 ano |
line3d.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
matrix4.h
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3824b91b2c
Minor code cleanup
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hai 10 meses |
path.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
plane3d.h
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3824b91b2c
Minor code cleanup
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hai 10 meses |
position2d.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
quaternion.h
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d8b17e1497
Optimization in quaternion::rotationFromTo from Robert Eisele
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hai 1 ano |
rect.h
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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%!s(int64=3) %!d(string=hai) anos |
triangle3d.h
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3824b91b2c
Minor code cleanup
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hai 10 meses |
vector2d.h
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046f889bc7
Spelling fixes
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hai 1 ano |
vector3d.h
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3824b91b2c
Minor code cleanup
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hai 10 meses |