cutealien 3824b91b2c Minor code cleanup hai 10 meses
..
CDynamicMeshBuffer.h 6a7c09d6be Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations hai 1 ano
CIndexBuffer.h 16b8c2360c Fix bad cast in CIndexBuffer. Modify IIndexBuffer interface for cleanup and safety. %!s(int64=2) %!d(string=hai) anos
CMeshBuffer.h 6a7c09d6be Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations hai 1 ano
CVertexBuffer.h 036c974845 Use qualifed id instead of virtual function calls in CVertexBuffer constructors hai 1 ano
EAttributes.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ECullingTypes.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
EDebugSceneTypes.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
EDeviceTypes.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
EDriverFeatures.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
EDriverTypes.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
EFocusFlags.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
EGUIAlignment.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
EGUIElementTypes.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
EHardwareBufferFlags.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
EMaterialFlags.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
EMaterialTypes.h 0f4c201580 typo %!s(int64=2) %!d(string=hai) anos
EMeshBufferTypes.h 7263a1e6f0 Adding comments. %!s(int64=2) %!d(string=hai) anos
EMeshWriterEnums.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
EMessageBoxFlags.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
EPrimitiveTypes.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
EReadFileType.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ESceneNodeAnimatorTypes.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ESceneNodeTypes.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ESceneNodeUpdateAbs.h 92631b7913 Allow nodes ignoring parent transformations with ESNUA_RELATIVE hai 1 ano
EShaderTypes.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ETerrainElements.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IAnimatedMesh.h 12e92e9180 Clean up include dependencies in public headers hai 1 ano
IAnimatedMeshMD2.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IAnimatedMeshMD3.h 046f889bc7 Spelling fixes hai 1 ano
IAnimatedMeshSceneNode.h 046f889bc7 Spelling fixes hai 1 ano
IAttributeExchangingObject.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IAttributes.h 046f889bc7 Spelling fixes hai 1 ano
IBillboardSceneNode.h 409ed6ffc2 IBillboardSceneNode got functions to access meshbuffers. %!s(int64=2) %!d(string=hai) anos
IBillboardTextSceneNode.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IBoneSceneNode.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ICameraSceneNode.h e1921a21b0 Add lens shift support for the camera and the perspective projection functions hai 1 ano
IColladaMeshWriter.h 12e92e9180 Clean up include dependencies in public headers hai 1 ano
IContextManager.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ICursorControl.h 046f889bc7 Spelling fixes hai 1 ano
IDummyTransformationSceneNode.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IDynamicMeshBuffer.h d207a64429 Add IMeshBuffer::getColor functions %!s(int64=2) %!d(string=hai) anos
IEventReceiver.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IFileArchive.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IFileList.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IFileSystem.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGPUProgrammingServices.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIButton.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUICheckBox.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIColorSelectDialog.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIComboBox.h 0bd714315d Fix spelling of enums in header comments hai 1 ano
IGUIContextMenu.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIEditBox.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIElement.h c4bb9297c0 Fix IGUIElements not getting a tab order because of invisible or disabled parents. %!s(int64=2) %!d(string=hai) anos
IGUIElementFactory.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIEnvironment.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIFileOpenDialog.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIFont.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIFontBitmap.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIImage.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIImageList.h 12e92e9180 Clean up include dependencies in public headers hai 1 ano
IGUIInOutFader.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIListBox.h 83771d8b11 Listbox items can now change individual background colors hai 1 ano
IGUIMeshViewer.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIProfiler.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIScrollBar.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUISkin.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUISpinBox.h 0cf10baf87 Add IGUISpinBox functions getValueFor and getOldValue %!s(int64=2) %!d(string=hai) anos
IGUISpriteBank.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIStaticText.h 0bd714315d Fix spelling of enums in header comments hai 1 ano
IGUITabControl.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUITable.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIToolbar.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUITreeView.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IGUIWindow.h 12e92e9180 Clean up include dependencies in public headers hai 1 ano
IGeometryCreator.h b5bc32a363 Fix tessellation numbers in createCylinderMesh, createConeMesh, createArrowMesh hai 10 meses
IImage.h 12e92e9180 Clean up include dependencies in public headers hai 1 ano
IImageLoader.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IImageWriter.h 12e92e9180 Clean up include dependencies in public headers hai 1 ano
IIndexBuffer.h 12e92e9180 Clean up include dependencies in public headers hai 1 ano
ILightManager.h a5fe92dd45 ILightManager now uses empty instead of pure virtual functions %!s(int64=2) %!d(string=hai) anos
ILightSceneNode.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ILogger.h 046f889bc7 Spelling fixes hai 1 ano
IMaterialRenderer.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IMaterialRendererServices.h 60bc9f8b45 Improve documentation hai 1 ano
IMemoryReadFile.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IMesh.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IMeshBuffer.h 6a7c09d6be Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations hai 1 ano
IMeshCache.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IMeshLoader.h 12e92e9180 Clean up include dependencies in public headers hai 1 ano
IMeshManipulator.h 7d0484f303 Fix documentation of IMeshManipulator::transform %!s(int64=2) %!d(string=hai) anos
IMeshSceneNode.h 1a67fce6cb Add IMeshSceneNode::setNodeRegistration to allow registering MeshSceneNodes to the SceneManager per buffer instead of per node hai 1 ano
IMeshTextureLoader.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IMeshWriter.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IMetaTriangleSelector.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IOSOperator.h 823c7cd341 COSOperator::getSystemMemory now returns some value on OSX. Also it's kb not bytes. %!s(int64=2) %!d(string=hai) anos
IOctreeSceneNode.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IParticleAffector.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IParticleAnimatedMeshSceneNodeEmitter.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IParticleAttractionAffector.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IParticleBoxEmitter.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IParticleCylinderEmitter.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IParticleEmitter.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IParticleFadeOutAffector.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IParticleGravityAffector.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IParticleMeshEmitter.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IParticleRingEmitter.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IParticleRotationAffector.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IParticleSphereEmitter.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IParticleSystemSceneNode.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IProfiler.h 3824b91b2c Minor code cleanup hai 10 meses
IQ3LevelMesh.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IQ3Shader.h 046f889bc7 Spelling fixes hai 1 ano
IRandomizer.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IReadFile.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IReferenceCounted.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IRenderTarget.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ISceneCollisionManager.h 982e537c7b Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const. %!s(int64=2) %!d(string=hai) anos
ISceneLoader.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ISceneManager.h 0d5be91494 Switch default transparency sorting back from ETNS_PLANE_CENTER to ETNS_CENTER hai 11 meses
ISceneNode.h 875d4b6777 Use ConstIterator instead of Iterator in a few places hai 1 ano
ISceneNodeAnimator.h 12e92e9180 Clean up include dependencies in public headers hai 1 ano
ISceneNodeAnimatorCameraFPS.h 12e92e9180 Clean up include dependencies in public headers hai 1 ano
ISceneNodeAnimatorCameraMaya.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ISceneNodeAnimatorCollisionResponse.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ISceneNodeAnimatorFactory.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ISceneNodeFactory.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ISceneUserDataSerializer.h 12e92e9180 Clean up include dependencies in public headers hai 1 ano
IShaderConstantSetCallBack.h dac0cd833a Add IShaderConstantSetCallBack::OnCreate to allow earlier access to IMaterialRendererServices hai 1 ano
IShadowVolumeSceneNode.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ISkinnedMesh.h 12e92e9180 Clean up include dependencies in public headers hai 1 ano
ITerrainSceneNode.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ITextSceneNode.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
ITexture.h 9ef60a94f3 CSoftwareTexture::lock no longer returns image data when a mipmapLevel is requested hai 1 ano
ITimer.h 046f889bc7 Spelling fixes hai 1 ano
ITriangleSelector.h 982e537c7b Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const. %!s(int64=2) %!d(string=hai) anos
IUserData.h a032da9afe Remove serialization again from IUserData hai 1 ano
IVertexBuffer.h aa43f5acb5 Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes. %!s(int64=2) %!d(string=hai) anos
IVideoDriver.h 8b24ee339e writeImageToFile param now used by CImageWriterPNG for compression level hai 1 ano
IVideoModeList.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IVolumeLightSceneNode.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IWriteFile.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IXMLReader.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IXMLWriter.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
IrrCompileConfig.h 046f889bc7 Spelling fixes hai 1 ano
IrrlichtDevice.h 491f9768d0 CIrrDeviceWin32::yield() now uses Sleep(0) instead of Sleep(1). hai 1 ano
Keycodes.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
S3DVertex.h d6fee48e97 Avoid ambigious conversions when compiling with c++20 %!s(int64=2) %!d(string=hai) anos
SAnimatedMesh.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
SColor.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
SExposedVideoData.h 13b42fa41d Separate GLX window from X11 window. %!s(int64=2) %!d(string=hai) anos
SIrrCreationParameters.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
SKeyMap.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
SLight.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
SMaterial.h faa3814cf4 Change how SMaterial handles equality for UserData for more flexibility hai 1 ano
SMaterialLayer.h 30cce38b8a Fix SMaterialLayer operator!= and optimize operator= hai 1 ano
SMesh.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
SMeshBuffer.h 0a2330890a Bump copyright to 2012 %!s(int64=12) %!d(string=hai) anos
SMeshBufferLightMap.h 0a2330890a Bump copyright to 2012 %!s(int64=12) %!d(string=hai) anos
SMeshBufferTangents.h 0a2330890a Bump copyright to 2012 %!s(int64=12) %!d(string=hai) anos
SOverrideMaterial.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
SParticle.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
SSharedMeshBuffer.h 6a7c09d6be Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations hai 1 ano
SSkinMeshBuffer.h 6a7c09d6be Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations hai 1 ano
SVertexIndex.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
SVertexManipulator.h 1e4cafc3c6 IMeshManipulator::transform can now also normalize normals %!s(int64=2) %!d(string=hai) anos
SViewFrustum.h 09fa4ac3ba Remove several copy-constructors and assignment operators which did nothing special. %!s(int64=2) %!d(string=hai) anos
SceneParameters.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
aabbox3d.h 3824b91b2c Minor code cleanup hai 10 meses
coreutil.h d0943cade7 Make some local variables in public headers const %!s(int64=2) %!d(string=hai) anos
dimension2d.h 3824b91b2c Minor code cleanup hai 10 meses
driverChoice.h a960283ac3 a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA. %!s(int64=2) %!d(string=hai) anos
exampleHelper.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
fast_atof.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
heapsort.h 3824b91b2c Minor code cleanup hai 10 meses
irrAllocator.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
irrArray.h 221c8913b0 Partly revert previous commit. Works only for linear search functions, binary_search changes were wrong. %!s(int64=2) %!d(string=hai) anos
irrLegacyDefines.h 244d0b2df9 Unify VS project files some more. %!s(int64=3) %!d(string=hai) anos
irrList.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
irrMap.h 3824b91b2c Minor code cleanup hai 10 meses
irrMath.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
irrString.h 12e92e9180 Clean up include dependencies in public headers hai 1 ano
irrTypes.h e77c30f178 Fix: 64 bit integer typedefs have different definitions in different compilation units Mac OS %!s(int64=2) %!d(string=hai) anos
irrXML.h 3974a8133b Add comment that xml reader returns EXN_UNKNOWN for xml header nodes hai 1 ano
irrlicht.h 2182ca2e52 Add SMaterial::IUserData to make it easier passing additional values to shaders hai 1 ano
irrpack.h acd601edbc Merge branch releases/1.8 revisions 5104:5120 into trunk: %!s(int64=9) %!d(string=hai) anos
irrunpack.h b3ba72ab74 Merge branch releases/1.8 revisions 5129:5140 into trunk: %!s(int64=9) %!d(string=hai) anos
leakHunter.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
line2d.h 046f889bc7 Spelling fixes hai 1 ano
line3d.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
matrix4.h 3824b91b2c Minor code cleanup hai 10 meses
path.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
plane3d.h 3824b91b2c Minor code cleanup hai 10 meses
position2d.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
quaternion.h d8b17e1497 Optimization in quaternion::rotationFromTo from Robert Eisele hai 1 ano
rect.h e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
triangle3d.h 3824b91b2c Minor code cleanup hai 10 meses
vector2d.h 046f889bc7 Spelling fixes hai 1 ano
vector3d.h 3824b91b2c Minor code cleanup hai 10 meses