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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_PARTICLE_RING_EMITTER_H_INCLUDED
- #define IRR_I_PARTICLE_RING_EMITTER_H_INCLUDED
- #include "IParticleEmitter.h"
- namespace irr
- {
- namespace scene
- {
- //! A particle emitter which emits particles along a ring shaped area.
- class IParticleRingEmitter : public IParticleEmitter
- {
- public:
- //! Set the center of the ring
- virtual void setCenter( const core::vector3df& center ) = 0;
- //! Set the radius of the ring
- virtual void setRadius( f32 radius ) = 0;
- //! Set the thickness of the ring
- virtual void setRingThickness( f32 ringThickness ) = 0;
- //! Get the center of the ring
- virtual const core::vector3df& getCenter() const = 0;
- //! Get the radius of the ring
- virtual f32 getRadius() const = 0;
- //! Get the thickness of the ring
- virtual f32 getRingThickness() const = 0;
- //! Get emitter type
- virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_RING; }
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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