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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __IRR_HEAPSORT_H_INCLUDED__
- #define __IRR_HEAPSORT_H_INCLUDED__
- #include "irrTypes.h"
- namespace irr
- {
- namespace core
- {
- //! Sinks an element into the heap.
- template<class T>
- inline void heapsink(T*array, s32 element, s32 max)
- {
- while ((element<<1) < max) // there is a left child
- {
- s32 j = (element<<1);
- if (j+1 < max && array[j] < array[j+1])
- j = j+1; // take right child
- if (array[element] < array[j])
- {
- T t = array[j]; // swap elements
- array[j] = array[element];
- array[element] = t;
- element = j;
- }
- else
- return;
- }
- }
- //! Sorts an array with size 'size' using heapsort.
- template<class T>
- inline void heapsort(T* array_, s32 size)
- {
- // for heapsink we pretend this is not c++, where
- // arrays start with index 0. So we decrease the array pointer,
- // the maximum always +2 and the element always +1
- T* virtualArray = array_ - 1;
- s32 virtualSize = size + 2;
- s32 i;
- // build heap
- for (i=((size-1)/2); i>=0; --i)
- heapsink(virtualArray, i+1, virtualSize-1);
- // sort array, leave out the last element (0)
- for (i=size-1; i>0; --i)
- {
- T t = array_[0];
- array_[0] = array_[i];
- array_[i] = t;
- heapsink(virtualArray, 1, i + 1);
- }
- }
- } // end namespace core
- } // end namespace irr
- #endif
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