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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __I_TEXT_SCENE_NODE_H_INCLUDED__
- #define __I_TEXT_SCENE_NODE_H_INCLUDED__
- #include "ISceneNode.h"
- namespace irr
- {
- namespace gui
- {
- class IGUIFont;
- }
- namespace scene
- {
- //! A scene node for displaying 2d text at a position in three dimensional space
- class ITextSceneNode : public ISceneNode
- {
- public:
- //! constructor
- ITextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
- const core::vector3df& position = core::vector3df(0,0,0))
- : ISceneNode(parent, mgr, id, position) {}
- //! sets the text string
- virtual void setText(const wchar_t* text) = 0;
- //! get the text string
- virtual const wchar_t* getText() const = 0;
- //! sets the color of the text
- virtual void setTextColor(video::SColor color) = 0;
- //! get the color of the text
- virtual video::SColor getTextColor() const = 0;
- //! set the font used to draw the text
- virtual void setFont(gui::IGUIFont* font) = 0;
- //! Get the font used to draw the text
- virtual gui::IGUIFont* getFont() const = 0;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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