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- // Copyright (C) 2010-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __I_SCENE_LOADER_H_INCLUDED__
- #define __I_SCENE_LOADER_H_INCLUDED__
- #include "IReferenceCounted.h"
- #include "path.h"
- namespace irr
- {
- namespace io
- {
- class IReadFile;
- } // end namespace io
- namespace scene
- {
- class ISceneNode;
- class ISceneUserDataSerializer;
- //! Class which can load a scene into the scene manager.
- /** If you want Irrlicht to be able to load currently unsupported
- scene file formats (e.g. .vrml), then implement this and add your
- new Sceneloader to the engine with ISceneManager::addExternalSceneLoader(). */
- class ISceneLoader : public virtual IReferenceCounted
- {
- public:
- //! Returns true if the class might be able to load this file.
- /** This decision should be based on the file extension (e.g. ".vrml")
- only.
- \param filename Name of the file to test.
- \return True if the extension is a recognised type. */
- virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
- //! Returns true if the class might be able to load this file.
- /** This decision will be based on a quick look at the contents of the file.
- \param file The file to test.
- \return True if the extension is a recognised type. */
- virtual bool isALoadableFileFormat(io::IReadFile* file) const = 0;
- //! Loads the scene into the scene manager.
- /** \param file File which contains the scene.
- \param userDataSerializer: If you want to load user data which may be attached
- to some some scene nodes in the file, implement the ISceneUserDataSerializer
- interface and provide it as parameter here. Otherwise, simply specify 0 as this
- parameter.
- \param rootNode The node to load the scene into, if none is provided then the
- scene will be loaded into the root node.
- \return Returns true on success, false on failure. Returns 0 if loading failed. */
- virtual bool loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer=0,
- ISceneNode* rootNode=0) = 0;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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