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- // Copyright (C) 2015 Patryk Nadrowski
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __I_RENDER_TARGET_H_INCLUDED__
- #define __I_RENDER_TARGET_H_INCLUDED__
- #include "IReferenceCounted.h"
- #include "EDriverTypes.h"
- #include "irrArray.h"
- namespace irr
- {
- namespace video
- {
- class ITexture;
- //! Enumeration of cube texture surfaces
- enum E_CUBE_SURFACE
- {
- ECS_POSX = 0,
- ECS_NEGX,
- ECS_POSY,
- ECS_NEGY,
- ECS_POSZ,
- ECS_NEGZ
- };
- //! Interface of a Render Target.
- class IRenderTarget : public virtual IReferenceCounted
- {
- public:
- //! constructor
- IRenderTarget() : DepthStencil(0), DriverType(EDT_NULL)
- {
- }
- //! Returns an array of previously set textures.
- const core::array<ITexture*>& getTexture() const
- {
- return Texture;
- }
- //! Returns a of previously set depth / depth-stencil texture.
- ITexture* getDepthStencil() const
- {
- return DepthStencil;
- }
- //! Set multiple textures.
- /** Set multiple textures for the render target.
- \param texture Array of texture objects. These textures are used for a color outputs.
- \param depthStencil Depth or packed depth-stencil texture. This texture is used as depth
- or depth-stencil buffer.
- \param cubeSurfaces When rendering to cube textures, set the surface to be used for each texture. Can be empty otherwise.
- */
- virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces = core::array<E_CUBE_SURFACE>()) = 0;
- //! Set one texture.
- void setTexture(ITexture* texture, ITexture* depthStencil)
- {
- core::array<ITexture*> textureArray(1);
- textureArray.push_back(texture);
- setTexture(textureArray, depthStencil);
- }
- //! Set one cube surface texture.
- void setTexture(ITexture* texture, ITexture* depthStencil, E_CUBE_SURFACE cubeSurface)
- {
- core::array<ITexture*> textureArray(1);
- textureArray.push_back(texture);
- core::array<E_CUBE_SURFACE> cubeSurfaces(1);
- cubeSurfaces.push_back(cubeSurface);
- setTexture(textureArray, depthStencil, cubeSurfaces);
- }
- //! Get driver type of render target.
- E_DRIVER_TYPE getDriverType() const
- {
- return DriverType;
- }
- protected:
- //! Textures assigned to render target.
- core::array<ITexture*> Texture;
- //! Depth or packed depth-stencil texture assigned to render target.
- ITexture* DepthStencil;
- //! Active surface of cube textures
- core::array<E_CUBE_SURFACE> CubeSurfaces;
- //! Driver type of render target.
- E_DRIVER_TYPE DriverType;
- private:
- // no copying (IReferenceCounted still allows that for reasons which take some time to work around)
- IRenderTarget(const IRenderTarget&);
- IRenderTarget& operator=(const IRenderTarget&);
- };
- }
- }
- #endif
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