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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __I_PARTICLE_AFFECTOR_H_INCLUDED__
- #define __I_PARTICLE_AFFECTOR_H_INCLUDED__
- #include "IAttributeExchangingObject.h"
- #include "SParticle.h"
- namespace irr
- {
- namespace scene
- {
- //! Types of built in particle affectors
- enum E_PARTICLE_AFFECTOR_TYPE
- {
- EPAT_NONE = 0,
- EPAT_ATTRACT,
- EPAT_FADE_OUT,
- EPAT_GRAVITY,
- EPAT_ROTATE,
- EPAT_SCALE,
- EPAT_COUNT
- };
- //! Names for built in particle affectors
- const c8* const ParticleAffectorTypeNames[] =
- {
- "None",
- "Attract",
- "FadeOut",
- "Gravity",
- "Rotate",
- "Scale",
- 0
- };
- //! A particle affector modifies particles.
- class IParticleAffector : public virtual io::IAttributeExchangingObject
- {
- public:
- //! constructor
- IParticleAffector() : Enabled(true) {}
- //! Affects an array of particles.
- /** \param now Current time. (Same as ITimer::getTime() would return)
- \param particlearray Array of particles.
- \param count Amount of particles in array. */
- virtual void affect(u32 now, SParticle* particlearray, u32 count) = 0;
- //! Sets whether or not the affector is currently enabled.
- virtual void setEnabled(bool enabled) { Enabled = enabled; }
- //! Gets whether or not the affector is currently enabled.
- virtual bool getEnabled() const { return Enabled; }
- //! Get emitter type
- virtual E_PARTICLE_AFFECTOR_TYPE getType() const = 0;
- protected:
- bool Enabled;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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