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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
- #define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
- #include "ISceneNode.h"
- namespace irr
- {
- namespace scene
- {
- //! Dummy scene node for adding additional transformations to the scene graph.
- /** This scene node does not render itself, and does not respond to set/getPosition,
- set/getRotation and set/getScale. Its just a simple scene node that takes a
- matrix as relative transformation, making it possible to insert any transformation
- anywhere into the scene graph.
- This scene node is for example used by the IAnimatedMeshSceneNode for emulating
- joint scene nodes when playing skeletal animations.
- */
- class IDummyTransformationSceneNode : public ISceneNode
- {
- public:
- //! Constructor
- IDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
- : ISceneNode(parent, mgr, id) {}
- //! Returns a reference to the current relative transformation matrix.
- /** This is the matrix, this scene node uses instead of scale, translation
- and rotation. */
- virtual core::matrix4& getRelativeTransformationMatrix() = 0;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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