123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200 |
- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __I_CURSOR_CONTROL_H_INCLUDED__
- #define __I_CURSOR_CONTROL_H_INCLUDED__
- #include "IReferenceCounted.h"
- #include "position2d.h"
- #include "rect.h"
- namespace irr
- {
- namespace gui
- {
- class IGUISpriteBank;
- //! Default icons for cursors
- enum ECURSOR_ICON
- {
- // Following cursors might be system specific, or might use an Irrlicht icon-set. No guarantees so far.
- ECI_NORMAL, // arrow
- ECI_CROSS, // Crosshair
- ECI_HAND, // Hand
- ECI_HELP, // Arrow and question mark
- ECI_IBEAM, // typical text-selection cursor
- ECI_NO, // should not click icon
- ECI_WAIT, // hourclass
- ECI_SIZEALL, // arrow in all directions
- ECI_SIZENESW, // resizes in direction north-east or south-west
- ECI_SIZENWSE, // resizes in direction north-west or south-east
- ECI_SIZENS, // resizes in direction north or south
- ECI_SIZEWE, // resizes in direction west or east
- ECI_UP, // up-arrow
- // Implementer note: Should we add system specific cursors, which use guaranteed the system icons,
- // then I would recommend using a naming scheme like ECI_W32_CROSS, ECI_X11_CROSSHAIR and adding those
- // additionally.
- ECI_COUNT // maximal of defined cursors. Note that higher values can be created at runtime
- };
- //! Names for ECURSOR_ICON
- const c8* const GUICursorIconNames[ECI_COUNT+1] =
- {
- "normal",
- "cross",
- "hand",
- "help",
- "ibeam",
- "no",
- "wait",
- "sizeall",
- "sizenesw",
- "sizenwse",
- "sizens",
- "sizewe",
- "sizeup",
- 0
- };
- //! structure used to set sprites as cursors.
- struct SCursorSprite
- {
- SCursorSprite()
- : SpriteBank(0), SpriteId(-1)
- {
- }
- SCursorSprite( gui::IGUISpriteBank * spriteBank, s32 spriteId, const core::position2d<s32> &hotspot=(core::position2d<s32>(0,0)) )
- : SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot)
- {
- }
- IGUISpriteBank * SpriteBank;
- s32 SpriteId;
- core::position2d<s32> HotSpot;
- };
- //! platform specific behavior flags for the cursor
- enum ECURSOR_PLATFORM_BEHAVIOR
- {
- //! default - no platform specific behavior
- ECPB_NONE = 0,
- //! On X11 try caching cursor updates as XQueryPointer calls can be expensive.
- /** Update cursor positions only when the irrlicht timer has been updated or the timer is stopped.
- This means you usually get one cursor update per device->run() which will be fine in most cases.
- See this forum-thread for a more detailed explanation:
- http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=45525
- */
- ECPB_X11_CACHE_UPDATES = 1
- };
- //! Interface to manipulate the mouse cursor.
- class ICursorControl : public virtual IReferenceCounted
- {
- public:
- //! Changes the visible state of the mouse cursor.
- /** \param visible: The new visible state. If true, the cursor will be visible,
- if false, it will be invisible. */
- virtual void setVisible(bool visible) = 0;
- //! Returns if the cursor is currently visible.
- /** \return True if the cursor flag is set to visible, false if not. */
- virtual bool isVisible() const = 0;
- //! Sets the new position of the cursor.
- /** The position must be
- between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
- the top left corner and (1.0f, 1.0f) is the bottom right corner of the
- render window.
- \param pos New position of the cursor. */
- virtual void setPosition(const core::position2d<f32> &pos) = 0;
- //! Sets the new position of the cursor.
- /** The position must be
- between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
- the top left corner and (1.0f, 1.0f) is the bottom right corner of the
- render window.
- \param x New x-coord of the cursor.
- \param y New x-coord of the cursor. */
- virtual void setPosition(f32 x, f32 y) = 0;
- //! Sets the new position of the cursor.
- /** \param pos: New position of the cursor. The coordinates are pixel units. */
- virtual void setPosition(const core::position2d<s32> &pos) = 0;
- //! Sets the new position of the cursor.
- /** \param x New x-coord of the cursor. The coordinates are pixel units.
- \param y New y-coord of the cursor. The coordinates are pixel units. */
- virtual void setPosition(s32 x, s32 y) = 0;
- //! Returns the current position of the mouse cursor.
- /** \param updateCursor When true ask system/OS for current cursor position.
- When false return the last known (buffered) position ( this is useful to
- check what has become of a setPosition call with float numbers).
- \return Returns the current position of the cursor. The returned position
- is the position of the mouse cursor in pixel units. */
- virtual const core::position2d<s32>& getPosition(bool updateCursor=true) = 0;
- //! Returns the current position of the mouse cursor.
- /** \param updateCursor When true ask system/OS for current cursor position.
- When false return the last known (buffered) position (this is
- useful to check what has become of a setPosition call with float numbers
- and is often different from the values you passed in setPosition).
- \return Returns the current position of the cursor. The returned position
- is a value between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
- the top left corner and (1.0f, 1.0f) is the bottom right corner of the
- render window. */
- virtual core::position2d<f32> getRelativePosition(bool updateCursor=true) = 0;
- //! Sets an absolute reference rect for setting and retrieving the cursor position.
- /** If this rect is set, the cursor position is not being calculated relative to
- the rendering window but to this rect. You can set the rect pointer to 0 to disable
- this feature again. This feature is useful when rendering into parts of foreign windows
- for example in an editor.
- \param rect: A pointer to an reference rectangle or 0 to disable the reference rectangle.*/
- virtual void setReferenceRect(core::rect<s32>* rect=0) = 0;
- //! Sets the active cursor icon
- /** Setting cursor icons is so far only supported on Win32 and Linux */
- virtual void setActiveIcon(ECURSOR_ICON iconId) {}
- //! Gets the currently active icon
- virtual ECURSOR_ICON getActiveIcon() const { return gui::ECI_NORMAL; }
- //! Add a custom sprite as cursor icon.
- /** \return Identification for the icon */
- virtual ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) { return gui::ECI_NORMAL; }
- //! replace a cursor icon.
- /** Changing cursor icons is so far only supported on Win32 and Linux
- Note that this only changes the icons within your application, system cursors outside your
- application will not be affected.
- */
- virtual void changeIcon(ECURSOR_ICON iconId, const gui::SCursorSprite& sprite) {}
- //! Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work.
- virtual core::dimension2di getSupportedIconSize() const { return core::dimension2di(0,0); }
- //! Set platform specific behavior flags.
- virtual void setPlatformBehavior(ECURSOR_PLATFORM_BEHAVIOR behavior) {}
- //! Return platform specific behavior.
- /** \return Behavior set by setPlatformBehavior or ECPB_NONE for platforms not implementing specific behaviors.
- */
- virtual ECURSOR_PLATFORM_BEHAVIOR getPlatformBehavior() const { return ECPB_NONE; }
- };
- } // end namespace gui
- } // end namespace irr
- #endif
|