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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __E_DRIVER_TYPES_H_INCLUDED__
- #define __E_DRIVER_TYPES_H_INCLUDED__
- #include "irrTypes.h"
- namespace irr
- {
- namespace video
- {
- //! An enum for all types of drivers the Irrlicht Engine supports.
- enum E_DRIVER_TYPE
- {
- //! Null driver, useful for applications to run the engine without visualization.
- /** The null device is able to load textures, but does not
- render and display any graphics. */
- EDT_NULL,
- //! The Irrlicht Engine Software renderer.
- /** Runs on all platforms, with every hardware. It should only
- be used for 2d graphics, but it can also perform some primitive
- 3d functions. These 3d drawing functions are quite fast, but
- very inaccurate, and don't even support clipping in 3D mode. */
- EDT_SOFTWARE,
- //! The Burning's Software Renderer, an alternative software renderer
- /** Basically it can be described as the Irrlicht Software
- renderer on steroids. It rasterizes 3D geometry perfectly: It
- is able to perform correct 3d clipping, perspective correct
- texture mapping, perspective correct color mapping, and renders
- sub pixel correct, sub texel correct primitives. In addition,
- it does bilinear texel filtering and supports more materials
- than the EDT_SOFTWARE driver. This renderer has been written
- entirely by Thomas Alten, thanks a lot for this huge
- contribution. */
- EDT_BURNINGSVIDEO,
- //! Direct3D8 device is longer supported in Irrlicht. You have to go back to Irrlicht 1.8 if you still need that.
- DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS, // keep enum to avoid breaking enumeration order (might be used in ini-files, serialization, etc)
- //! Direct3D 9 device, only available on Win32 platforms.
- /** Performs hardware accelerated rendering of 3D and 2D
- primitives. */
- EDT_DIRECT3D9,
- //! OpenGL device, available on most platforms.
- /** Performs hardware accelerated rendering of 3D and 2D
- primitives. */
- EDT_OPENGL,
- //! No driver, just for counting the elements
- EDT_COUNT
- };
- const c8* const DRIVER_TYPE_NAMES[] =
- {
- "NullDriver",
- "Software Renderer",
- "Burning's Video",
- "Direct3D 8.1",
- "Direct3D 9.0c",
- "OpenGL 1.x/2.x/3.x",
- 0
- };
- const c8* const DRIVER_TYPE_NAMES_SHORT[] =
- {
- "null",
- "software",
- "burning",
- "d3d8",
- "d3d9",
- "opengl",
- 0
- };
- } // end namespace video
- } // end namespace irr
- #endif
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