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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __E_DEVICE_TYPES_H_INCLUDED__
- #define __E_DEVICE_TYPES_H_INCLUDED__
- namespace irr
- {
- //! An enum for the different device types supported by the Irrlicht Engine.
- enum E_DEVICE_TYPE
- {
- //! A device native to Microsoft Windows
- /** This device uses the Win32 API and works in all versions of Windows. */
- EIDT_WIN32,
- //! A device native to Windows CE devices
- /** This device works on Windows Mobile, Pocket PC and Microsoft SmartPhone devices */
- EIDT_WINCE,
- //! A device native to Unix style operating systems.
- /** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and
- other operating systems which support X11. */
- EIDT_X11,
- //! A device native to Mac OSX
- /** This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above. */
- EIDT_OSX,
- //! A device which uses Simple DirectMedia Layer
- /** The SDL device works under all platforms supported by SDL but first must be compiled
- in by defining the _IRR_COMPILE_WITH_SDL_DEVICE_ macro in IrrCompileConfig.h */
- EIDT_SDL,
- //! A device for raw framebuffer access
- /** Best used with embedded devices and mobile systems.
- Does not need X11 or other graphical subsystems.
- May support hw-acceleration via OpenGL-ES for FBDirect */
- EIDT_FRAMEBUFFER,
- //! A simple text only device supported by all platforms.
- /** This device allows applications to run from the command line without opening a window.
- It can render the output of the software drivers to the console as ASCII. It only supports
- mouse and keyboard in Windows operating systems. */
- EIDT_CONSOLE,
- //! This selection allows Irrlicht to choose the best device from the ones available.
- /** If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native
- to your operating system. If this is unavailable then the X11, SDL and then console device
- will be tried. This ensures that Irrlicht will run even if your platform is unsupported,
- although it may not be able to render anything. */
- EIDT_BEST
- };
- } // end namespace irr
- #endif // __E_DEVICE_TYPES_H_INCLUDED__
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