コミット履歴

作者 SHA1 メッセージ 日付
  cutealien e972e00db2 Avoid some warnings in tests. 5 年 前
  nadro 07a7d9ee2e - Added clear buffer flags. 9 年 前
  cutealien c6eec21cec Cameras return again an empty boundingbox (at 0,0,0) instead of returning the frustum boundingbox. Thx @robmar for reporting this. 9 年 前
  hybrid 0a2330890a Bump copyright to 2012 12 年 前
  cutealien 128f5a14e9 Replace asserts in tests with new macro assert_log. 12 年 前
  hybrid 3f47f80798 Added two macros to call tests for all drivers, or for all hw drivers, with just one call. 13 年 前
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 年 前
  hybrid 8c6c657ef4 Fix more device->drop calls to properly remove the window as well under windows. 14 年 前
  cutealien 8b71ff58b4 The following functions will now use a "ISceneNode *" instead of a "const ISceneNode *": 14 年 前
  hybrid a23436f955 Merged revisions 3199-3217 from 1.7 branch. Fix collision problem in aabbox3d and some compile problems due to API changes. Fixed some minor mem leaks. 14 年 前
  hybrid 0ca3ba3744 Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 15 年 前
  hybrid a8229b3f10 Merged from 1.6 branch, revisions 2936:3075. Several bugfixes for GUI, containers, file system. 15 年 前
  hybrid 107fb67d31 Added test case by vitek, currently commented out as it does not go through. 15 年 前
  hybrid 157cd67caf Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 15 年 前
  Rogerborg cf349f9953 More collision additions. ISceneCollisionManager::getCollisionResultPosition() now returns the node that was hit. ISceneNodeAnimatorCollisionResponse stores and exposes the node that was hit. 16 年 前
  Rogerborg 81671c23b2 https://sourceforge.net/tracker2/index.php?func=detail&aid=2498791&group_id=74339&atid=540678 16 年 前
  Rogerborg dcebfbbf0d http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704 16 年 前
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 年 前
  Rogerborg bac02b5bb0 https://sourceforge.net/tracker2/?func=detail&aid=2473520&group_id=74339&atid=540676 16 年 前
  rogerborg 7657b29e8c Removing extraneous device->drop() from tests/sceneCollisionManager.cpp 16 年 前
  rogerborg c7f82100bc https://sourceforge.net/tracker2/?func=detail&aid=2473520&group_id=74339&atid=540676 16 年 前
  Rogerborg baa858b66c From IRC: CSceneCollisionManager::getPickedNodeBB() unconditionally checks collision against children, so visible children of invisible nodes can be hit. This seems nonsensical, so we now only check children of visible nodes. 16 年 前
  Rogerborg 96b28d9162 Actually SVN add the new unit test files for collisionResponseAnimator and sceneCollisionManager... 16 年 前