cutealien
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e972e00db2
Avoid some warnings in tests.
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vor 5 Jahren |
nadro
|
07a7d9ee2e
- Added clear buffer flags.
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vor 9 Jahren |
cutealien
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c6eec21cec
Cameras return again an empty boundingbox (at 0,0,0) instead of returning the frustum boundingbox. Thx @robmar for reporting this.
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vor 9 Jahren |
hybrid
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0a2330890a
Bump copyright to 2012
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vor 12 Jahren |
cutealien
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128f5a14e9
Replace asserts in tests with new macro assert_log.
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vor 12 Jahren |
hybrid
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3f47f80798
Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
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vor 13 Jahren |
hybrid
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5e4d495dcc
Bump copyright dates to 2011.
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vor 14 Jahren |
hybrid
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8c6c657ef4
Fix more device->drop calls to properly remove the window as well under windows.
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vor 14 Jahren |
cutealien
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8b71ff58b4
The following functions will now use a "ISceneNode *" instead of a "const ISceneNode *":
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vor 14 Jahren |
hybrid
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a23436f955
Merged revisions 3199-3217 from 1.7 branch. Fix collision problem in aabbox3d and some compile problems due to API changes. Fixed some minor mem leaks.
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vor 14 Jahren |
hybrid
|
0ca3ba3744
Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
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vor 15 Jahren |
hybrid
|
a8229b3f10
Merged from 1.6 branch, revisions 2936:3075. Several bugfixes for GUI, containers, file system.
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vor 15 Jahren |
hybrid
|
107fb67d31
Added test case by vitek, currently commented out as it does not go through.
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vor 15 Jahren |
hybrid
|
157cd67caf
Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
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vor 15 Jahren |
Rogerborg
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cf349f9953
More collision additions. ISceneCollisionManager::getCollisionResultPosition() now returns the node that was hit. ISceneNodeAnimatorCollisionResponse stores and exposes the node that was hit.
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vor 16 Jahren |
Rogerborg
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81671c23b2
https://sourceforge.net/tracker2/index.php?func=detail&aid=2498791&group_id=74339&atid=540678
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vor 16 Jahren |
Rogerborg
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dcebfbbf0d
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704
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vor 16 Jahren |
hybrid
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7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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vor 16 Jahren |
Rogerborg
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bac02b5bb0
https://sourceforge.net/tracker2/?func=detail&aid=2473520&group_id=74339&atid=540676
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vor 16 Jahren |
rogerborg
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7657b29e8c
Removing extraneous device->drop() from tests/sceneCollisionManager.cpp
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vor 16 Jahren |
rogerborg
|
c7f82100bc
https://sourceforge.net/tracker2/?func=detail&aid=2473520&group_id=74339&atid=540676
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vor 16 Jahren |
Rogerborg
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baa858b66c
From IRC: CSceneCollisionManager::getPickedNodeBB() unconditionally checks collision against children, so visible children of invisible nodes can be hit. This seems nonsensical, so we now only check children of visible nodes.
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vor 16 Jahren |
Rogerborg
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96b28d9162
Actually SVN add the new unit test files for collisionResponseAnimator and sceneCollisionManager...
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vor 16 Jahren |