cutealien
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fac000e0ac
Whitespace changes to make shaders in mrt test easier to read.
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5 years ago |
nadro
|
c0e1680f2e
- Changed method name from:
|
9 years ago |
nadro
|
3fe418bc41
- Removed texture IDs parameter from IVideoDriver::setRenderTarget method. Performance gain was too low to keep this parameter available.
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9 years ago |
nadro
|
07a7d9ee2e
- Added clear buffer flags.
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9 years ago |
nadro
|
ed12a085f3
- Removed old IVideoDriver::setRenderTarget method.
|
9 years ago |
hybrid
|
0a2330890a
Bump copyright to 2012
|
12 years ago |
Nadro
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9548b470d0
- fixed issues with a D3D driver and Aero effects.
|
12 years ago |
hybrid
|
3f47f80798
Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
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13 years ago |
hybrid
|
9260fbdbea
Add tests for strtol10 and modify threshold for other test.
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13 years ago |
hybrid
|
5e4d495dcc
Bump copyright dates to 2011.
|
14 years ago |
hybrid
|
92892c4fd5
Fix result variable aggregation
|
14 years ago |
hybrid
|
a204bb3543
Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers.
|
14 years ago |
hybrid
|
5acaa94c20
Fix MRT disabling under OpenGL. Thanks to wing64 for noting this error.
|
14 years ago |
hybrid
|
8cf6ce43d6
Make viewPort test a little less tight
|
14 years ago |
hybrid
|
3a66a00b68
Add a test case for mrt usage. Based on code by wing64.
|
14 years ago |