cutealien
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a5fe92dd45
ILightManager now uses empty instead of pure virtual functions
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2 years ago |
cutealien
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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3 years ago |
cutealien
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0928b7cebe
Make sure all headers in include can be compiled independently
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3 years ago |
hybrid
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0a2330890a
Bump copyright to 2012
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12 years ago |
hybrid
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52f84ab7e9
Change type for stored and passed lights array. In most situations, only the ISceneNode was used, and the type is not necessarily ILightSceneNode anyway. So generalize this interface and the storage arrays internally.
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13 years ago |
hybrid
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5e4d495dcc
Bump copyright dates to 2011.
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14 years ago |
hybrid
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275874afb1
Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated.
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15 years ago |
hybrid
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3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
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15 years ago |
hybrid
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7e5822ec2c
Fix eol-style for all code files to native.
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15 years ago |
Rogerborg
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ee5942f4c1
Add example 20 to C::B and VC7/VC9 projects. Fix some build issues with the light manager and example.
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16 years ago |
Rogerborg
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94a1346a5c
Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting.
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16 years ago |