cutealien
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6a7c09d6be
Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations
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1 年之前 |
cutealien
|
0871bf3a05
Don't let MeshBuffer append functions shrink memory as this prevents optimizations
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1 年之前 |
cutealien
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9e41460b4f
Get (more) append functions working for CMeshBuffer and CDynamicMeshBuffer
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1 年之前 |
cutealien
|
d207a64429
Add IMeshBuffer::getColor functions
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2 年之前 |
cutealien
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267ccbc4ca
Add IMeshBufffer::clone for buffer copies, use it in CMeshManipulator::createMeshCopy
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2 年之前 |
cutealien
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7263a1e6f0
Adding comments.
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2 年之前 |
cutealien
|
b79e35ed66
Add IMeshBuffer::getType
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2 年之前 |
cutealien
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66e5547709
Prefer static_cast to reinterpret_cast where possible.
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2 年之前 |
cutealien
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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3 年之前 |
cutealien
|
f73f9501f0
API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
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3 年之前 |
cutealien
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ede858d56f
Make S3DVertex::getType a static instead of const function. Same for other vertex classes.
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5 年之前 |
cutealien
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b5f139f8a7
Use _IRR_OVERRIDE_throughout.
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5 年之前 |
cutealien
|
966712c571
Add alternavive BoundingBox calculation for BillboardSceneNode which can take in a camera node. Thx @Seven and @JacKDuRdEn for bugreports.
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7 年之前 |
cutealien
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de1bbfdc50
- Add support for different geometric primitivs to meshbuffers.
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7 年之前 |
cutealien
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3ea43f605e
Correct debug-name for CMeshBuffer.
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9 年之前 |
hybrid
|
0a2330890a
Bump copyright to 2012
|
12 年之前 |
hybrid
|
5e4d495dcc
Bump copyright dates to 2011.
|
14 年之前 |
hybrid
|
3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
|
15 年之前 |
hybrid
|
7e5822ec2c
Fix eol-style for all code files to native.
|
15 年之前 |
hybrid
|
7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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16 年之前 |
hybrid
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a9b64e9e5c
Removed some consts from POD type return values. Added missing imlementations in SSkinMeshBuffer.
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16 年之前 |
hybrid
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fd61d6dd19
Removed some consts from POD type return values.
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16 年之前 |
lukeph
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341dc16566
-added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy...
|
16 年之前 |
hybrid
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57485235b9
Added some vector operations which take just one scalar as argument.
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16 年之前 |
hybrid
|
b5d6000f8d
Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well.
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16 年之前 |
hybrid
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e80e76c763
Fixed line endings and a little bug in the if check.
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16 年之前 |
lukeph
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e903f2ca6b
-Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated.
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16 年之前 |
hybrid
|
cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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16 年之前 |
lukeph
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580c3f5365
terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain
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16 年之前 |
hybrid
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99aa627e76
Merged from 1.4 branch revisions 1174:1188
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17 年之前 |