Commit History

Autor SHA1 Mensaxe Data
  cutealien 6a7c09d6be Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations hai 1 ano
  cutealien 0871bf3a05 Don't let MeshBuffer append functions shrink memory as this prevents optimizations hai 1 ano
  cutealien 9e41460b4f Get (more) append functions working for CMeshBuffer and CDynamicMeshBuffer hai 1 ano
  cutealien d207a64429 Add IMeshBuffer::getColor functions %!s(int64=2) %!d(string=hai) anos
  cutealien 267ccbc4ca Add IMeshBufffer::clone for buffer copies, use it in CMeshManipulator::createMeshCopy %!s(int64=2) %!d(string=hai) anos
  cutealien 7263a1e6f0 Adding comments. %!s(int64=2) %!d(string=hai) anos
  cutealien b79e35ed66 Add IMeshBuffer::getType %!s(int64=2) %!d(string=hai) anos
  cutealien 66e5547709 Prefer static_cast to reinterpret_cast where possible. %!s(int64=2) %!d(string=hai) anos
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ %!s(int64=3) %!d(string=hai) anos
  cutealien f73f9501f0 API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules. %!s(int64=3) %!d(string=hai) anos
  cutealien ede858d56f Make S3DVertex::getType a static instead of const function. Same for other vertex classes. %!s(int64=5) %!d(string=hai) anos
  cutealien b5f139f8a7 Use _IRR_OVERRIDE_throughout. %!s(int64=5) %!d(string=hai) anos
  cutealien 966712c571 Add alternavive BoundingBox calculation for BillboardSceneNode which can take in a camera node. Thx @Seven and @JacKDuRdEn for bugreports. %!s(int64=7) %!d(string=hai) anos
  cutealien de1bbfdc50 - Add support for different geometric primitivs to meshbuffers. %!s(int64=7) %!d(string=hai) anos
  cutealien 3ea43f605e Correct debug-name for CMeshBuffer. %!s(int64=9) %!d(string=hai) anos
  hybrid 0a2330890a Bump copyright to 2012 %!s(int64=12) %!d(string=hai) anos
  hybrid 5e4d495dcc Bump copyright dates to 2011. %!s(int64=14) %!d(string=hai) anos
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. %!s(int64=15) %!d(string=hai) anos
  hybrid 7e5822ec2c Fix eol-style for all code files to native. %!s(int64=15) %!d(string=hai) anos
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. %!s(int64=16) %!d(string=hai) anos
  hybrid a9b64e9e5c Removed some consts from POD type return values. Added missing imlementations in SSkinMeshBuffer. %!s(int64=16) %!d(string=hai) anos
  hybrid fd61d6dd19 Removed some consts from POD type return values. %!s(int64=16) %!d(string=hai) anos
  lukeph 341dc16566 -added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy... %!s(int64=16) %!d(string=hai) anos
  hybrid 57485235b9 Added some vector operations which take just one scalar as argument. %!s(int64=16) %!d(string=hai) anos
  hybrid b5d6000f8d Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well. %!s(int64=16) %!d(string=hai) anos
  hybrid e80e76c763 Fixed line endings and a little bug in the if check. %!s(int64=16) %!d(string=hai) anos
  lukeph e903f2ca6b -Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated. %!s(int64=16) %!d(string=hai) anos
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. %!s(int64=16) %!d(string=hai) anos
  lukeph 580c3f5365 terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain %!s(int64=16) %!d(string=hai) anos
  hybrid 99aa627e76 Merged from 1.4 branch revisions 1174:1188 %!s(int64=17) %!d(string=hai) anos