Historique des commits

Auteur SHA1 Message Date
  cutealien 30cce38b8a Fix SMaterialLayer operator!= and optimize operator= il y a 1 an
  cutealien ae077534c9 Add SMaterialLayer::hasSetTextureMatrix and SMaterialLayer::resetTextureMatrix il y a 1 an
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ il y a 3 ans
  cutealien abd0fa9dec Fix several problems with SMaterial serialization. il y a 5 ans
  cutealien b737b425ba Checking TextureMatrix pointer before de-allocating. il y a 5 ans
  cutealien f16f173fcb setMaterial no longer changes texture-matrices in GL and D3D9 when no texture-pointer is set. il y a 5 ans
  cutealien e064db1355 Bugfix: Previously when some material had a texture matrix and another didn't those materials were still considered identical. Which had prevented correct switching between materials with and without texture matrices. il y a 8 ans
  cutealien bff50c751d Spelling fixes. il y a 8 ans
  nadro 453d24cf2e - Added TextureWrapW field to SMaterialLayer. il y a 8 ans
  hybrid 9f7227b7ad Some whitespace adjustment. il y a 11 ans
  hybrid 0a2330890a Bump copyright to 2012 il y a 12 ans
  hybrid bd72b79df0 Typo fixed il y a 13 ans
  hybrid 5e4d495dcc Bump copyright dates to 2011. il y a 14 ans
  hybrid e5488e1777 Support separate U and V texture wrap modes. il y a 15 ans
  hybrid 17bc727e31 Add mirror texture wrap modes. il y a 15 ans
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. il y a 15 ans
  hybrid 7e5822ec2c Fix eol-style for all code files to native. il y a 15 ans
  hybrid 0d8210fa44 Add Mipmap LOD Bias to texture layers. il y a 16 ans
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. il y a 16 ans
  hybrid e7ced16d04 Made the Anisotropic Filter degree configurable via the SMaterialLayer member which had been a bool formerly. Using the setFlag in SMaterial should still give MaxAnisotropy level as before. il y a 16 ans
  hybrid 386a18b566 Merged revisions 1652:1682 from the 1.4 branch: Code layout changes in the examples and SMaterial checks for self-assignment. il y a 16 ans
  hybrid 529b6f0f3c Merged revisions 1543:1559 from 1.4 branch. Mainly zbuffer issues and the TextureMatrix allocator patch. il y a 16 ans
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. il y a 16 ans
  hybrid 755e117078 Merged from 1.4 branch revisions 1316:1328. il y a 16 ans
  hybrid 0e63486fbe Merged revisions 1309:1314 from 1.4 branch. il y a 16 ans
  engineer_apple 201ce2c119 ------------------------------------------- il y a 17 ans
  hybrid 68cd81b194 Split texture layer properties from SMaterial. Changed all texture access etc. in source code and examples. There is also a method to access textures now, which would allow to grab and drop them... il y a 17 ans