cutealien
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32585c5ed0
Cleanup: Make some variables const.
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5 years ago |
cutealien
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dbd17774d0
Fix patch for meshbuffers with different primitives.
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7 years ago |
cutealien
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de1bbfdc50
- Add support for different geometric primitivs to meshbuffers.
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7 years ago |
cutealien
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bff50c751d
Spelling fixes.
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8 years ago |
hybrid
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0a2330890a
Bump copyright to 2012
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12 years ago |
hybrid
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5e4d495dcc
Bump copyright dates to 2011.
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14 years ago |
hybrid
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1f574c6069
Add support for different primitive types for geometry shaders.
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15 years ago |
hybrid
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f29995ded6
Merged revisions 2848:2891 from 1.6 branch. DMF loader fixes, Win32 shift key fixes, version number update.
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15 years ago |
hybrid
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3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
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15 years ago |
hybrid
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7e5822ec2c
Fix eol-style for all code files to native.
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15 years ago |
hybrid
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6124df98f0
Merged revisions 2325:2332 from 1.5 branch. Only doc updates.
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15 years ago |
hybrid
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7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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16 years ago |
hybrid
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99aedb34e1
Add convenience functions to change the HW buffer settings for a complete mesh instead of just one buffer.
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16 years ago |
hybrid
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a9b64e9e5c
Removed some consts from POD type return values. Added missing imlementations in SSkinMeshBuffer.
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16 years ago |
hybrid
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fd61d6dd19
Removed some consts from POD type return values.
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16 years ago |
lukeph
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341dc16566
-added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy...
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16 years ago |
hybrid
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674b535c2b
Added hint on proper IMeshBuffer usage.
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16 years ago |
hybrid
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b5d6000f8d
Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well.
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16 years ago |
hybrid
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e80e76c763
Fixed line endings and a little bug in the if check.
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16 years ago |
lukeph
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e903f2ca6b
-Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated.
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16 years ago |
hybrid
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cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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16 years ago |
hybrid
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ffb438d141
Minor changes and cleanup.
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16 years ago |
lukeph
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580c3f5365
terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain
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16 years ago |
hybrid
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99aa627e76
Merged from 1.4 branch revisions 1174:1188
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17 years ago |
lukeph
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86eda333c6
VBOs now use irrMap
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17 years ago |
hybrid
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a128e87ed1
Moved enum to additional file.
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17 years ago |
lukeph
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2ca8282e00
-- added VBO support --
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17 years ago |
hybrid
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81ff2ebb72
Provide meshbuffer level access to vertex elements which always exist.
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17 years ago |
irrlicht
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7b734957d8
removed getVertexPitch() method
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17 years ago |
irrlicht
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b85584c8e1
renamed IUnknown to IReferenceCounted
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17 years ago |