Commit History

Автор SHA1 Съобщение Дата
  cutealien 32585c5ed0 Cleanup: Make some variables const. преди 5 години
  cutealien dbd17774d0 Fix patch for meshbuffers with different primitives. преди 7 години
  cutealien de1bbfdc50 - Add support for different geometric primitivs to meshbuffers. преди 7 години
  cutealien bff50c751d Spelling fixes. преди 8 години
  hybrid 0a2330890a Bump copyright to 2012 преди 12 години
  hybrid 5e4d495dcc Bump copyright dates to 2011. преди 14 години
  hybrid 1f574c6069 Add support for different primitive types for geometry shaders. преди 15 години
  hybrid f29995ded6 Merged revisions 2848:2891 from 1.6 branch. DMF loader fixes, Win32 shift key fixes, version number update. преди 15 години
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. преди 15 години
  hybrid 7e5822ec2c Fix eol-style for all code files to native. преди 15 години
  hybrid 6124df98f0 Merged revisions 2325:2332 from 1.5 branch. Only doc updates. преди 15 години
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. преди 16 години
  hybrid 99aedb34e1 Add convenience functions to change the HW buffer settings for a complete mesh instead of just one buffer. преди 16 години
  hybrid a9b64e9e5c Removed some consts from POD type return values. Added missing imlementations in SSkinMeshBuffer. преди 16 години
  hybrid fd61d6dd19 Removed some consts from POD type return values. преди 16 години
  lukeph 341dc16566 -added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy... преди 16 години
  hybrid 674b535c2b Added hint on proper IMeshBuffer usage. преди 16 години
  hybrid b5d6000f8d Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well. преди 16 години
  hybrid e80e76c763 Fixed line endings and a little bug in the if check. преди 16 години
  lukeph e903f2ca6b -Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated. преди 16 години
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. преди 16 години
  hybrid ffb438d141 Minor changes and cleanup. преди 16 години
  lukeph 580c3f5365 terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain преди 16 години
  hybrid 99aa627e76 Merged from 1.4 branch revisions 1174:1188 преди 17 години
  lukeph 86eda333c6 VBOs now use irrMap преди 17 години
  hybrid a128e87ed1 Moved enum to additional file. преди 17 години
  lukeph 2ca8282e00 -- added VBO support -- преди 17 години
  hybrid 81ff2ebb72 Provide meshbuffer level access to vertex elements which always exist. преди 17 години
  irrlicht 7b734957d8 removed getVertexPitch() method преди 17 години
  irrlicht b85584c8e1 renamed IUnknown to IReferenceCounted преди 17 години