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- sfx_impact.default
- {
- attenuation normal
- sample weapons/ric1.wav
- sample weapons/ric2.wav
- sample weapons/ric3.wav
- sample weapons/ric4.wav
- sample weapons/ric5.wav
- }
- sfx_impact.alien
- {
- attenuation normal
- sample weapons/ric1.wav
- sample weapons/ric2.wav
- sample weapons/ric3.wav
- sample weapons/ric4.wav
- sample weapons/ric5.wav
- }
- sfx_impact.flesh
- {
- attenuation normal
- sample debris/flesh1.wav
- sample debris/flesh2.wav
- sample debris/flesh3.wav
- sample debris/flesh4.wav
- sample debris/flesh5.wav
- sample debris/flesh6.wav
- sample debris/flesh7.wav
- }
- sfx_impact.foliage
- {
- attenuation normal
- sample weapons/ric1.wav
- sample weapons/ric2.wav
- sample weapons/ric3.wav
- sample weapons/ric4.wav
- sample weapons/ric5.wav
- }
- sfx_impact.computer
- {
- attenuation normal
- sample buttons/spark1.wav
- sample buttons/spark2.wav
- sample buttons/spark3.wav
- sample buttons/spark4.wav
- sample buttons/spark5.wav
- sample buttons/spark6.wav
- }
- sfx_impact.dirt
- {
- attenuation normal
- sample weapons/ric1.wav
- sample weapons/ric2.wav
- sample weapons/ric3.wav
- sample weapons/ric4.wav
- sample weapons/ric5.wav
- }
- sfx_impact.vent
- {
- attenuation normal
- sample debris/metal1.wav
- sample debris/metal2.wav
- sample debris/metal3.wav
- sample debris/metal4.wav
- sample debris/metal5.wav
- sample debris/metal6.wav
- sample weapons/ric_metal-1.wav
- sample weapons/ric_metal-2.wav
- }
- sfx_impact.grate
- {
- attenuation normal
- sample debris/metal1.wav
- sample debris/metal2.wav
- sample debris/metal3.wav
- sample debris/metal4.wav
- sample debris/metal5.wav
- sample debris/metal6.wav
- }
- sfx_impact.metal
- {
- attenuation normal
- sample debris/metal1.wav
- sample debris/metal2.wav
- sample debris/metal3.wav
- sample debris/metal4.wav
- sample debris/metal5.wav
- sample debris/metal6.wav
- }
- sfx_impact.glass
- {
- attenuation normal
- sample debris/glass1.wav
- sample debris/glass2.wav
- sample debris/glass3.wav
- sample debris/glass4.wav
- }
- sfx_impact.sand
- {
- attenuation normal
- sample weapons/ric1.wav
- sample weapons/ric2.wav
- sample weapons/ric3.wav
- sample weapons/ric4.wav
- sample weapons/ric5.wav
- }
- sfx_impact.slosh
- {
- attenuation normal
- sample weapons/ric1.wav
- sample weapons/ric2.wav
- sample weapons/ric3.wav
- sample weapons/ric4.wav
- sample weapons/ric5.wav
- }
- sfx_impact.snow
- {
- attenuation normal
- sample weapons/ric1.wav
- sample weapons/ric2.wav
- sample weapons/ric3.wav
- sample weapons/ric4.wav
- sample weapons/ric5.wav
- }
- sfx_impact.tile
- {
- attenuation normal
- sample weapons/ric1.wav
- sample weapons/ric2.wav
- sample weapons/ric3.wav
- sample weapons/ric4.wav
- sample weapons/ric5.wav
- }
- sfx_impact.wood
- {
- attenuation normal
- sample debris/wood1.wav
- sample debris/wood2.wav
- sample debris/wood3.wav
- sample debris/wood4.wav
- }
- sfx_impact.concrete
- {
- attenuation normal
- sample debris/concrete1.wav
- sample debris/concrete2.wav
- sample debris/concrete3.wav
- sample weapons/ric_conc-1.wav
- sample weapons/ric_conc-2.wav
- }
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