impacts.sndshd 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166
  1. sfx_impact.default
  2. {
  3. attenuation normal
  4. sample weapons/ric1.wav
  5. sample weapons/ric2.wav
  6. sample weapons/ric3.wav
  7. sample weapons/ric4.wav
  8. sample weapons/ric5.wav
  9. }
  10. sfx_impact.alien
  11. {
  12. attenuation normal
  13. sample weapons/ric1.wav
  14. sample weapons/ric2.wav
  15. sample weapons/ric3.wav
  16. sample weapons/ric4.wav
  17. sample weapons/ric5.wav
  18. }
  19. sfx_impact.flesh
  20. {
  21. attenuation normal
  22. sample debris/flesh1.wav
  23. sample debris/flesh2.wav
  24. sample debris/flesh3.wav
  25. sample debris/flesh4.wav
  26. sample debris/flesh5.wav
  27. sample debris/flesh6.wav
  28. sample debris/flesh7.wav
  29. }
  30. sfx_impact.foliage
  31. {
  32. attenuation normal
  33. sample weapons/ric1.wav
  34. sample weapons/ric2.wav
  35. sample weapons/ric3.wav
  36. sample weapons/ric4.wav
  37. sample weapons/ric5.wav
  38. }
  39. sfx_impact.computer
  40. {
  41. attenuation normal
  42. sample buttons/spark1.wav
  43. sample buttons/spark2.wav
  44. sample buttons/spark3.wav
  45. sample buttons/spark4.wav
  46. sample buttons/spark5.wav
  47. sample buttons/spark6.wav
  48. }
  49. sfx_impact.dirt
  50. {
  51. attenuation normal
  52. sample weapons/ric1.wav
  53. sample weapons/ric2.wav
  54. sample weapons/ric3.wav
  55. sample weapons/ric4.wav
  56. sample weapons/ric5.wav
  57. }
  58. sfx_impact.vent
  59. {
  60. attenuation normal
  61. sample debris/metal1.wav
  62. sample debris/metal2.wav
  63. sample debris/metal3.wav
  64. sample debris/metal4.wav
  65. sample debris/metal5.wav
  66. sample debris/metal6.wav
  67. sample weapons/ric_metal-1.wav
  68. sample weapons/ric_metal-2.wav
  69. }
  70. sfx_impact.grate
  71. {
  72. attenuation normal
  73. sample debris/metal1.wav
  74. sample debris/metal2.wav
  75. sample debris/metal3.wav
  76. sample debris/metal4.wav
  77. sample debris/metal5.wav
  78. sample debris/metal6.wav
  79. }
  80. sfx_impact.metal
  81. {
  82. attenuation normal
  83. sample debris/metal1.wav
  84. sample debris/metal2.wav
  85. sample debris/metal3.wav
  86. sample debris/metal4.wav
  87. sample debris/metal5.wav
  88. sample debris/metal6.wav
  89. }
  90. sfx_impact.glass
  91. {
  92. attenuation normal
  93. sample debris/glass1.wav
  94. sample debris/glass2.wav
  95. sample debris/glass3.wav
  96. sample debris/glass4.wav
  97. }
  98. sfx_impact.sand
  99. {
  100. attenuation normal
  101. sample weapons/ric1.wav
  102. sample weapons/ric2.wav
  103. sample weapons/ric3.wav
  104. sample weapons/ric4.wav
  105. sample weapons/ric5.wav
  106. }
  107. sfx_impact.slosh
  108. {
  109. attenuation normal
  110. sample weapons/ric1.wav
  111. sample weapons/ric2.wav
  112. sample weapons/ric3.wav
  113. sample weapons/ric4.wav
  114. sample weapons/ric5.wav
  115. }
  116. sfx_impact.snow
  117. {
  118. attenuation normal
  119. sample weapons/ric1.wav
  120. sample weapons/ric2.wav
  121. sample weapons/ric3.wav
  122. sample weapons/ric4.wav
  123. sample weapons/ric5.wav
  124. }
  125. sfx_impact.tile
  126. {
  127. attenuation normal
  128. sample weapons/ric1.wav
  129. sample weapons/ric2.wav
  130. sample weapons/ric3.wav
  131. sample weapons/ric4.wav
  132. sample weapons/ric5.wav
  133. }
  134. sfx_impact.wood
  135. {
  136. attenuation normal
  137. sample debris/wood1.wav
  138. sample debris/wood2.wav
  139. sample debris/wood3.wav
  140. sample debris/wood4.wav
  141. }
  142. sfx_impact.concrete
  143. {
  144. attenuation normal
  145. sample debris/concrete1.wav
  146. sample debris/concrete2.wav
  147. sample debris/concrete3.wav
  148. sample weapons/ric_conc-1.wav
  149. sample weapons/ric_conc-2.wav
  150. }