blargg_config.h 1000 B

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  1. // Library configuration. Modify this file as necessary.
  2. #ifndef BLARGG_CONFIG_H
  3. #define BLARGG_CONFIG_H
  4. // Uncomment to use zlib for transparent decompression of gzipped files
  5. //#define HAVE_ZLIB_H
  6. // Uncomment and edit list to support only the listed game music types,
  7. // so that the others don't get linked in at all.
  8. /*
  9. #define GME_TYPE_LIST \
  10. gme_ay_type,\
  11. gme_gbs_type,\
  12. gme_gym_type,\
  13. gme_hes_type,\
  14. gme_kss_type,\
  15. gme_nsf_type,\
  16. gme_nsfe_type,\
  17. gme_sap_type,\
  18. gme_spc_type,\
  19. gme_vgm_type,\
  20. gme_vgz_type
  21. */
  22. // Uncomment to enable platform-specific optimizations
  23. //#define BLARGG_NONPORTABLE 1
  24. // Uncomment to use faster, lower quality sound synthesis
  25. //#define BLIP_BUFFER_FAST 1
  26. // Uncomment if automatic byte-order determination doesn't work
  27. //#define BLARGG_BIG_ENDIAN 1
  28. // Uncomment if you get errors in the bool section of blargg_common.h
  29. //#define BLARGG_COMPILER_HAS_BOOL 1
  30. // Use standard config.h if present
  31. #ifdef HAVE_CONFIG_H
  32. #include "config.h"
  33. #endif
  34. #endif