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- // Library configuration. Modify this file as necessary.
- #ifndef BLARGG_CONFIG_H
- #define BLARGG_CONFIG_H
- // Uncomment to use zlib for transparent decompression of gzipped files
- //#define HAVE_ZLIB_H
- // Uncomment and edit list to support only the listed game music types,
- // so that the others don't get linked in at all.
- /*
- #define GME_TYPE_LIST \
- gme_ay_type,\
- gme_gbs_type,\
- gme_gym_type,\
- gme_hes_type,\
- gme_kss_type,\
- gme_nsf_type,\
- gme_nsfe_type,\
- gme_sap_type,\
- gme_spc_type,\
- gme_vgm_type,\
- gme_vgz_type
- */
- // Uncomment to enable platform-specific optimizations
- //#define BLARGG_NONPORTABLE 1
- // Uncomment to use faster, lower quality sound synthesis
- //#define BLIP_BUFFER_FAST 1
- // Uncomment if automatic byte-order determination doesn't work
- //#define BLARGG_BIG_ENDIAN 1
- // Uncomment if you get errors in the bool section of blargg_common.h
- //#define BLARGG_COMPILER_HAS_BOOL 1
- // Use standard config.h if present
- #ifdef HAVE_CONFIG_H
- #include "config.h"
- #endif
- #endif
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